Fix Beidat's Hand Energy Shield per Max Life mod not working#1113
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LocalIdentity merged 2 commits intoPathOfBuildingCommunity:devfrom May 7, 2025
Merged
Fix Beidat's Hand Energy Shield per Max Life mod not working#1113LocalIdentity merged 2 commits intoPathOfBuildingCommunity:devfrom
LocalIdentity merged 2 commits intoPathOfBuildingCommunity:devfrom
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The PerStat mod from the Beidat's Hand Infernalist ascendancy notable did not work due to Life amount not being present in the output at the time of calculation of globalBase EnergyShield. This pr attempts to fix this by running the doActorLifeManaSpirit before calculating the primary defences and then again after to account for potential conversion mods. This should work correctly as any values written by doActorLifeManaSpirit should be overwritten by the second call. I'm currently unsure whether there are edge cases that could cause issues with this proposed solution. Signed-off-by: Paliak <91493239+Paliak@users.noreply.github.com>
LocalIdentity
approved these changes
May 7, 2025
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Fixes #224
Description of the problem being solved:
The PerStat mod from the Beidat's Hand Infernalist ascendancy notable did not work due to Life amount not being present in the output at the time of calculation of globalBase EnergyShield. This pr attempts to fix this by running the doActorLifeManaSpirit before calculating the primary defences and then again after to account for potential conversion mods. This should work correctly as any values written by doActorLifeManaSpirit should be overwritten by the second call. I'm currently unsure whether there are cases that could cause issues with this proposed solution.
Steps taken to verify a working solution:
-Test the mod by itself
-Test with GhostWrithe (PerStat applies after conversion, is that correct?)
Link to a build that showcases this PR: