fixes issue where CI wasn't correctly overriding life before conversions.#1191
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dhope1106 wants to merge 0 commit intoPathOfBuildingCommunity:devfrom
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fixes issue where CI wasn't correctly overriding life before conversions.#1191dhope1106 wants to merge 0 commit intoPathOfBuildingCommunity:devfrom
dhope1106 wants to merge 0 commit intoPathOfBuildingCommunity:devfrom
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Fixes item from https://docs.google.com/spreadsheets/d/1lSQemeNm8ZKXOih1QOqLb_ldzO0v373X3q7-ySDnrMU/edit?gid=588477260#gid=588477260. On the "Other" tab named "Update CI Handling".
This fix addresses only the CI/Life issue not the Blood Magic/Mana issue. Life and mana are handled in different parts of the code.
Description of the problem being solved:
In a situation where you are using Chaos Inoculation and are converting life to energy shield, life was being converted based on life prior to the Chaos Inoculation override. This lead to significantly increased ES.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/EQeiz1hHOyxQ
Before screenshot:
After screenshot: