ManualDi Unity3d v2.1.2
feat: Bump version to 2.1.2
fix: Tickable sample dispose pattern and fixed a bug
It was not disposing of the ITickable properly when the TickingStrategy was defined manually
fix(#72): LinkDontDestroy could randomly throw an exception when closing the app
Also made sure both the Sync and Async follow the same patterns
fix: Update DontDispose to SkipDisposable
feat: Automate the creation of the README graphic
feat: Improve ManualDi.Sync VContainer and Zenject benchmark to use baking and source generator to provide more better real world data
feat: Improve ManualDi.Async VContainer and Zenject benchmark to use baking and source generator to provide more better real world data