Setup instructions
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Pull the project:
git clone https://github.com/infernoplus/JortPob.git -
Open the project in your IDE of choice. I use VS 2022 so that's what I'd recommend for simplicity.
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Copy the file "settings.example.json" and rename it to "settings.json". This is an untracked file for personal settings.
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Install ModEngine3 with the installer: https://www.nexusmods.com/eldenringnightreign/mods/213?tab=description
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Make a new file called
elden-scrolls.me3and in the same folder make amodsfolder, open it in a text editor and use this profile.
profileVersion = 'v1'
[[supports]]
game = 'elden-ring'
[[packages]]
id = 'elden-scrolls'
source = 'mods\'
[[natives]]
path = 'mods\regbinmeme.dll'-
Download this dll that skips regulation.bin file size checks at startup. This is only avaiable in the
?ServerName?Discord, and theElden Scrolls DevDiscord, for now. Without this the game fails to load. Add it to themodsfolder you created above. -
Edit the settings file and set the paths to your game folders. Here is Nords for reference. Make sure the OUTPUT_PATH goes to the mods folder you just set up.
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Download BSAUnpacker from nexus: https://www.nexusmods.com/skyrimspecialedition/mods/974
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Run BSAUnpacker, load the Morrowind.BSA from data files and then hit extract all and tell it to ouput to the
Morrowind/Data Filesfolder. If done correctly you will have a bunch files inMorrowind/Data Files/Mesheslike this:
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Install Blender: https://studio.blender.org/welcome/
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Download and install the morrowind blender plugin: https://github.com/Greatness7/io_scene_mw
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Download Nord's program NIF2FBX: https://github.com/Nordgaren/NIF2FBX
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This is a commandline app that converts all nif files in a directory to fbx. Run the program with the parameters:
NIF2FBX.exe "P:\ath\to\blender.exe" "P:\ath\to\morrowwind"
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Download Greatness7's program Tes3Conv. NOTE: Needs to be version 0.4.0 currently. Newest version not supported yet. https://github.com/Greatness7/tes3conv
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This is another command line tool so run it with parameters:
tes3conv.exe "Data Files\Morrowind.esm" "Data Files\Morrowind.json". You should now have a Morrowind.json in the same folder as Morrowind.esm.
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Download the
common.emevd.dcxfrom the Elden Scrolls Discord server and put it in themods/eventfolder in your me3 profile. -
Download UXM and unpack the script folder for Elden Ring. This needs to exist in order to recompile ESD files. https://github.com/Nordgaren/UXM-Selective-Unpack
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Run the project in your IDE. It will take a while to build.
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Double click the
elden-scrolls.me3file to run the game. Go to the church of elleh and you will be transports to Morrowwind.
You can use Elden Ring Debug Tool or the TGA Table to warp to the Church of Elleh and spawn items in. The latter requires Cheat Engine.
