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@NetsuNegi NetsuNegi commented Dec 14, 2025

.

@NetsuNegi NetsuNegi added Needs testing ⚙️T1 T1 maintainer review is sufficient labels Dec 14, 2025
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docs need update

@NetsuNegi NetsuNegi marked this pull request as draft December 14, 2025 13:32
@Rinimabi
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work

when set to false, expire weapon will explose when target been killed

[VirusBoomAE]
Duration=120
Animation=VIRUSATTACH
ExpireWeapon=MindBoom
ExpireWeapon.TriggerOn=expire
ExpireWeapon.InvokerMustAlive=false

2245

when set to true, expire weapon won't explose when target been killed

[VirusBoomAE]
ExpireWeapon.InvokerMustAlive=true

22451

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