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Merge release v23.11
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CHANGELOG.md

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README.md

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| | Linux | Windows | macOS |
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|:-------:|:---------:|:---------:|:---------:|
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| dev | [![Build Status](https://dev.azure.com/PixarAnimationStudios/USD/_apis/build/status/PixarAnimationStudios.USD?branchName=dev&jobName=Linux)](https://dev.azure.com/PixarAnimationStudios/USD/_build/latest?definitionId=2&branchName=dev) | [![Build Status](https://dev.azure.com/PixarAnimationStudios/USD/_apis/build/status/PixarAnimationStudios.USD?branchName=dev&jobName=Windows)](https://dev.azure.com/PixarAnimationStudios/USD/_build/latest?definitionId=2&branchName=dev) | [![Build Status](https://dev.azure.com/PixarAnimationStudios/USD/_apis/build/status/PixarAnimationStudios.USD?branchName=dev&jobName=macOS)](https://dev.azure.com/PixarAnimationStudios/USD/_build/latest?definitionId=2&branchName=dev) |
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| release | [![Build Status](https://dev.azure.com/PixarAnimationStudios/USD/_apis/build/status/PixarAnimationStudios.USD?branchName=release&jobName=Linux)](https://dev.azure.com/PixarAnimationStudios/USD/_build/latest?definitionId=2&branchName=release) | [![Build Status](https://dev.azure.com/PixarAnimationStudios/USD/_apis/build/status/PixarAnimationStudios.USD?branchName=release&jobName=Windows)](https://dev.azure.com/PixarAnimationStudios/USD/_build/latest?definitionId=2&branchName=release) | [![Build Status](https://dev.azure.com/PixarAnimationStudios/USD/_apis/build/status/PixarAnimationStudios.USD?branchName=release&jobName=macOS)](https://dev.azure.com/PixarAnimationStudios/USD/_build/latest?definitionId=2&branchName=release) |
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| dev | [![Build Status](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_apis/build/status/PixarAnimationStudios.OpenUSD?branchName=dev&jobName=Linux)](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_build/latest?definitionId=2&branchName=dev) | [![Build Status](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_apis/build/status/PixarAnimationStudios.OpenUSD?branchName=dev&jobName=Windows)](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_build/latest?definitionId=2&branchName=dev) | [![Build Status](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_apis/build/status/PixarAnimationStudios.OpenUSD?branchName=dev&jobName=macOS)](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_build/latest?definitionId=2&branchName=dev) |
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| release | [![Build Status](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_apis/build/status/PixarAnimationStudios.OpenUSD?branchName=release&jobName=Linux)](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_build/latest?definitionId=2&branchName=release) | [![Build Status](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_apis/build/status/PixarAnimationStudios.OpenUSD?branchName=release&jobName=Windows)](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_build/latest?definitionId=2&branchName=release) | [![Build Status](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_apis/build/status/PixarAnimationStudios.OpenUSD?branchName=release&jobName=macOS)](https://dev.azure.com/PixarAnimationStudios/OpenUSD/_build/latest?definitionId=2&branchName=release) |
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Additional Documentation
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------------------------
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visit our [forum](https://groups.google.com/forum/#!forum/usd-interest).
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If you are experiencing undocumented problems with the software, please
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[file a bug](https://github.com/PixarAnimationStudios/USD/issues/new).
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[file a bug](https://github.com/PixarAnimationStudios/OpenUSD/issues/new).
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Supported Platforms
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-------------------
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#### 2. Download the USD source code
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You can download source code archives from [GitHub](https://www.github.com/PixarAnimationStudios/USD) or use `git` to clone the repository.
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You can download source code archives from [GitHub](https://www.github.com/PixarAnimationStudios/OpenUSD) or use `git` to clone the repository.
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```
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> git clone https://github.com/PixarAnimationStudios/USD
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> git clone https://github.com/PixarAnimationStudios/OpenUSD
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Cloning into 'USD'...
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```
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VERSIONS.md

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## Tested
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Our test machines have the following software versions installed
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Our test machines have the following software versions installed.
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| Software | Linux | macOS | Windows |
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| ------------- | -------------------- | ---------------------------- | ------------------------------ |
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| OS | CentOS Linux 7 | 10.15.7 | Windows 10 |
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| C++ Compiler | gcc 6.3.1 | Apple clang 12.0.0 (Xcode 12.4) | Visual Studio 2017 15.9 |
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| CMake | 3.14.6 | 3.19.5 | 3.16.5 |
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| Python | 3.6.8 | 3.7.7 | 3.7.4, 3.8.10 |
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| Boost | 1.70.0 | 1.76.0 | 1.70.0 |
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| Intel TBB | 2019 Update 6 | 2018 Update 1, 2019 Update 6 | 2019 Update 6 |
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| OpenSubdiv | 3.5.0 | 3.5.0 | 3.5.0 |
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| OpenImageIO | 2.1.16.0 | 2.3.15.0 | 2.1.16.0 |
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| OpenColorIO | 1.1.0 | 1.1.0 | 1.1.0 |
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| C++ Compiler | gcc 9.3.1 | Apple clang 13.1.6 (Xcode 13.3) | Visual Studio 2017 15.9 |
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| CMake | 3.17.5 | 3.19.5 | 3.25.3 |
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| Python | 3.9.16 | 3.9.13 | 3.9.13 |
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| Boost | 1.76.0 | 1.78.0 | 1.76.0 |
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| Intel TBB | 2020 Update 3 | 2018 Update 1, 2020 Update 3 | 2020 Update 3 |
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| OpenSubdiv | 3.5.1 | 3.5.1 | 3.5.1 |
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| OpenImageIO | 2.3.21.0 | 2.3.21.0 | 2.3.21.0 |
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| OpenColorIO | 2.1.3 | 2.1.3 | 2.1.3 |
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| OSL | 1.10.9 | | |
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| Ptex | 2.3.2 | 2.1.33 | 2.1.33 |
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| Qt for Python | PySide2 5.14.1 | PySide6 6.3.1 | PySide2 5.14.1 |
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| Ptex | 2.4.2 | 2.4.2 | 2.4.2 |
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| Qt for Python | PySide2 5.15.2.1 | PySide6 6.3.1 | PySide2 5.15.2.1 |
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| PyOpenGL | 3.1.5 | 3.1.5 | 3.1.5 |
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| Embree | 3.2.2 | 3.13.3 | 3.2.2 |
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| RenderMan | 24.4, 25.0 | 24.4, 25.0 | 24.4, 25.0 |
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| Alembic | 1.7.10 | 1.8.3 | 1.7.10 |
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| OpenEXR | 2.4.3 | 2.4.3 | 2.5.2 |
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| Alembic | 1.8.5 | 1.8.5 | 1.8.5 |
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| OpenEXR | 3.1.11 | 3.1.11 | 3.1.11 |
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| MaterialX | 1.38.7 | 1.38.7 | 1.38.7 |
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| Jinja2 | 2.0 | | |
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| Flex | 2.5.39 | | |
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| Bison | 2.4.1 | | |
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| Doxygen | 1.8.14 | | |
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| Doxygen | 1.9.6 | | |
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| GraphViz | 2.40.1 | | |
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| OpenVDB | 7.1.0 | 7.1.0 | 7.1.0 |
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| OpenVDB | 9.1.0 | 7.1.0, 9.1.0 | 9.1.0 |
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| Vulkan SDK | 1.2.135.0 | 1.2.135.0 | 1.2.135.0 |
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| Draco | 1.3.6 | 1.3.6 | 1.3.6 |

azure-pipelines.yml

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- job: macOS
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timeoutInMinutes: 120
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pool:
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vmImage: 'macOS-11'
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vmImage: 'macOS-12'
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steps:
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- script: |
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# Update PATH to ensure that pyside2-uic can be found
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export PATH=/Library/Frameworks/Python.framework/Versions/3.11/bin:$PATH
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sudo xcode-select -s /Applications/Xcode_13.2.app/Contents/Developer
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sudo xcode-select -s /Applications/Xcode_13.3.app/Contents/Developer
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# Set SYSTEM_VERSION_COMPAT while installing Python packages to
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# accommodate the macOS version numbering change from 10.x to 11
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export SYSTEM_VERSION_COMPAT=1

azure-pypi-pipeline.yml

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name: PyPI_Packaging
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# Trigger this build whenever this pipeline file is changed, or when setup.py
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# or other supporting files are updated. This way we will build new pypi
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# packages each time we update the version number, or any other information
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# listed here or in setup.py, like supported python versions.
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# Trigger this build whenever the dev or release branches are updated,
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# or on pull requests that affect PyPI-related files.
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#
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# Ideally we'd run this pipeline for all pull requests, but doing so consumes
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# our limited number of slots on Azure and almost always just duplicates the
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# build done in the main pipeline.
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trigger:
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branches:
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include:
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- dev
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- release
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pr:
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branches:
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include:
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- dev
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- release
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paths:
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include:
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- azure-pypi-pipeline.yml
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- build_scripts/pypi/*.py
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- build_scripts/pypi/package_files/*
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exclude:
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- /
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# Azure does not support an empty string as a default argument, so we use a
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# special 'none' string for post_release_tag.

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