Hi,
The "doubleSided" attribute of the implicit geometries (cube, cylinder, sphere, ..) is not propagated to a corresponding hydra prim data source by the UsdImagingSceneIndex scene index. In a way it makes sense as those geometries are closed, and sidedness seems redundant. However when render delegates like Arnold use them with render time CSG operators, or transparent materials, the missing doubleSided parameter affects the ability to properly compute the light interaction with the object. Internally we have several tests failing for this reason when they were working previously with hydra 1.