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Description
While running the arnold usd testsuite with USD 25.11, we discovered a case where the merging scene index enters an infinite loop.
It happens in the function HdMergingSceneIndex::_GetInputEntriesByPath. Here is a copy of the code involved:
if (_inputs.size() < 5) {
// It is common for merging scene indexes to have few inputs,
// ex: 2 or 3.
// In that case, skip looking through the path table and use the full
// list.
return _inputs;
}
// Find the closest enclosing path table entry.
for (SdfPath p = primPath; !p.IsEmpty(); p = p.GetParentPath()) {
const _InputEntriesByPathTable::const_iterator it =
_inputsPathTable.find(p);
if (it != _inputsPathTable.end()) {
return it->second;
}
}
_inputs.size() >= 5, so the runtime enters the loop that should find the path in the _inputsPathTable.
For some good or bad reasons primPath = '.' and each iteration the loop adds the parent path to the original relative path, ending up looking for paths like "./../../../../..", etc, and it never ends as the path is never empty.
The process ends up crashing.
This happens with USD 25.11 and was found on macOS.
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