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enginerefactorshuffle code aroundshuffle code aroundundecideda final decision has not been made whether or how this enhancement should be implementeda final decision has not been made whether or how this enhancement should be implemented
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Description
- Load and globally index all available item and block textures. Primary reason is to treat assets uniformly. Uniform indexing logic means simpler asset loading code.
- Move textures next to block/item definitions, instead of a nested
textureshierarchy, similarly to how blueprints are handled. We could utilize extension like suffixed eg..block.png.item.pngetc. So the ID spaces are implicit. - Inline item definitions in blocks use file names instead of IDs. This should be changed for consistency.
I am primarily concerned with last of the issues, but I think other of the mentioned things can be relevant?
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enginerefactorshuffle code aroundshuffle code aroundundecideda final decision has not been made whether or how this enhancement should be implementeda final decision has not been made whether or how this enhancement should be implemented