Major fixes for Light Tree and SGTree, massively reducing noise and fireflies with emissive meshes
MASSIVE performance improvement for SGTree
Small performance improvement to ASVGF
Minor performance improvements for skinning
Massive performance improvement for "Double Buffer Light Tree"
Improved performance of adding/removing objects
Major cleanup in code
Renamed "MaterialAnimationView" to "TTMaterialAnimator"
Renamed all the used material variables to be consistent in shadingshader
Moved light BVH calculation to before binary BVH to reduce memory use with triangle presplitting
Added bittrail for sgtree BLAS
Added file path for render counter
Added BSDFLights toggle for FunctionalitySettings
Removed TTReflectionMotionVectors from FunctionalitySettings
Removed some kernels from ASVGF
Fixed SGTree with Skinned Meshes
Fixed bindless texturing on AMD
Fixed strict memory reduction
Fixed deformable objects
Fixed MaterialAnimationView initialization
Fix to stop instanced objects throwing an error(even if it didnt do anything)
Fixed emissions when using matcap masks
Fixed issue with emissive mesh albedos bleeding into specular surfaces with ASVGF