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V2.3

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@Pjbomb2 Pjbomb2 released this 18 Jan 20:07
· 357 commits to main since this release

Optimized atlas creation by 50%
Fixed ReSTIR GI for terrain
Fixed metallic and roughness textures for terrain
Terrain alpha blending is fixed
Fixed an issue where an objects material count could be less than its subobject count
Very large improvements to restir GI and its denoisers quality
ReSTIR GI performance improved by about 20%
Fixed TAA in HDRP
Fixed Upscaler in HDRP
Changed Material Mapper to display actual variable texture names instead of their ID
Fixed an issue with spotlights in ReSTIR GI
Reduced overall RAM and VRAM
consumption
Improved remeshing performance slightly
Added the ability for normal meshes to be deformable
Massively simplified area light sampling code
Added AlphaCutoff slider to materials
Improved partial rendering
Fixed normal maps for restir GI denoiser
Prefabs now can be set up naturally with the ParentObject/RayTracingObject scripts n the prefab itself, and its materials can be adjusted from there as well
Improved restir GI + denoiser reactiveness to changing lighting
You can now modify internal resolution ratio during play
Update rate is no longer needed for ReSTIR GI metallics
Emissive textures should no longer blur over themselves with denoisers
Fixed DoF autofocus not working when targeting an emissive texture
Improved anti firefly shader by making it iterative
Fixed random number seeding
Added a very experimental lightmap baking mode