V2.3.1
New Demo for download
Improved examplescene
Unity light intensity now saves
Added a "Clay Mode" under functionality settings
Increased DoF Aperature Size slider's size
Capped bloom
Fixed anistropic direction being wrong in NEE
Fixed bloom breaking when changing resolutions
Added button to save material properties while in play so they persist back to editor
Replaced TAA with older version with some modifications
Added per material normal map strength slider
Added user modifiable metallic and roughness remap parameters
ReSTIR now works in mirrors
Optimized ReSTIR GI performance by about 25%
Added define to enable backfacing
Optimized texture atlas creation by another 50%
Raytracingobjects will now dissable static batching flag only instead of all static flags
AtlasSize modifier works again
Removed SVGF