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Small fixes

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@Pjbomb2 Pjbomb2 released this 27 May 17:50
· 343 commits to main since this release

Fixed saturation bar
Fixed ASVGF dragging pixels
Fix for cutout objects that dont have a cutout texture assigned
Changed alpha texture to be compressed
Lowered internal minimum resolution from 0.5 to 0.1
Fixed edge case bug that would cause an error if things were toggled on/off too many times in the first frame
Fixed an issue with raytracinglights that would cause some to never update
Fixed ASVGF/ReSTIR + ASVGF and terrain
Removed diffuse material
Removed secondary example scene
GSR(non TAAU upscaler) should now work in HDRP again
Added comment that you need GPU Skinning on or it freaks out a bit
Added note about turning off dynamic batching as it can mess with motion vectors a bit
Re-added jitter to ASVGF direct lighting
Removed diffuse material support code
Reduced strictness of asvgf depth for temporal reuse
Modified GSR upscaler to improve quality significantly
Making the diffuse-metallic fix official for now(prevents overbrightening)
Tweaked depth derivative computation for depth to be more aggressive so the denoisers should screw up less now(especially at lower resolutions)