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v2.7

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@Pjbomb2 Pjbomb2 released this 19 Oct 17:33
· 22 commits to main since this release
7464cf3

Added Photon Mapped Caustics
Updated URP rendering to be compatible with RenderGraph

Added IES texture scaling/offset
Added script that allows you to animate individual material properties via the unity animator
Truetrace now hides many more advanced settings behind an "Advanced Mode" toggle in Functionality Settings

ASVGF reflections and refractions are much cleaner
ASVGF now tracks both leading and trailing edges in changing lighting
Improved stability with Instances
Quickstart will now only assign raytracing scripts to objects that are NOT LOD1 or higher
Saved files like screenshots and images now get stored in the unity projects root folder instead of In the assets folder by default
Redid material presets, now you can have multiple different preset FILES and select from those
Objects no longer get grouped under Scene gameobject by default
Improved URP and HDRP rendering in Scene View
Reduced VRAM usage in several areas
Truetrace no longer forces lights shadows off
Improved Light BVH building by ~50%
Improved Tri Presplitting time by ~50%
HWRT now disposes of useless triangle array
Small performance improvements to SWRT
Completely redid the BVH refitting for TLAS and skinned meshes, now MUCH simpler, a bit faster, and takes way less memory
Reduced memory size of light triangles

Removed toggles for DX11 and Bindless as these have been automated
Removed toggle for TT Motion Vector Generation as its always better to leave it on
Added toggle to auto remove TT scripts during save to help with version control
Cleanup of GlobalDefines obsolete functions
Added MatCapColor attribute
Removed SimpleUI stuff
Added toggle for Incrementing Render Counter in a file

Fixed Builds
Fixed Tri Pre-Splitting
Fixed changing horizontal resolution not actually adjusting resolution
Fixed Emissive Meshes not being visible when UseBSDFLights is off
Fixed the emissive triangle weighting
Fixed emission map handling
Fixed emission color handling
Fixed the meaning of BounceCount
Fixed radcache integration with skybox
Fixed positions for skinned meshes without a root bone
Fix to ASVGF to help prevent accumulation flashes when objects are added/removed

Hotfix for GPU mesh loading