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MistakeNot4892 and others added 30 commits March 13, 2025 09:39
…lothes

Remove unused clothing and modpack Bay lore references
Fixes biogenerators not allowing parts/tools to build/repair
…locking

Fix airlocks getting stuck in a bolting loop
…igrate

Fix savefile, footprints, and ambient lighting bugs
A minor item.dm refactor and also pill bottle labeling.
…ine-state-transfer

Add check for panel opening to machinery unit test
MistakeNot4892 and others added 21 commits May 18, 2025 16:04
Lower FileAlreadyIncluded pragma to disabled
…validation

Refactors stack recipe material validation
Fix issues interacting with target stakes/dummies
Refactor syndie cigarettes to reduce code duplication
@Cerebulon
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Cerebulon commented Jun 9, 2025

Reran the test jobs since they were stuck from yesterday. Just a couple of minor failures just looks like some missing uids on decals used on tradeship at a glance?
Oh and some conflicts, probably from the map PR merge.

@MistakeNot4892 MistakeNot4892 force-pushed the poldev branch 2 times, most recently from fa1e2a0 to f4cd977 Compare June 9, 2025 23:18
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NT jumpsuit icons need updating.

@Cerebulon Cerebulon merged commit d69a10b into PolarisSS13:master Jun 14, 2025
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