Change energy weapons to be reloadable by default #93
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Description of changes
Horrible "iftype" condition in the adv rifle override is because otherwise the 'parent' datum gets added by the power type setup procs, a slight flaw with it being a subtype of gun/energy/gun I guess.
Why and what will this PR improve
Spreadsheet task 62, feature parity with old code.
Authorship
Cerebulon
Changelog
🆑
add: Energy weapons now use weapon cells by default.
/:cl: