Releases: Poobslag/turbofat
1.1215
- Easier difficulties have easier boss level requirements
- Updated rendering backend for better stability on current-gen AMD and NVIDIA GPUs
- Added option to gradually darken locking pieces
- Fixed infinite stall exploit
- Pieces make a sound when they land
- New friends from the Turbo Fat discord
- Tutorials correctly show their title on the scoreboard
- Fixed edge cases when toggling vsync and fullscreen
- Fixed repeated customer greeting at the start of a level
- Sliders are now easier to click
- Android back button works better
- Removed redundant Android volume slider
- Removed redundant Quit button for Android, web versions
Some of our friends playing on Zen Mode pointed out that the easier, shorter boss levels still had the same brutal scoring requirements as the higher difficulties. Ack! That was definitely not intended. I've nudged the boss level requirements down for the easier modes.
I've also made some rendering improvements, and gameplay tweaks catering to seasoned players! There's a cool new toggle which darkens pieces as they lock -- especially helpful if you're trying to stall on those harder thinkier levels.
Lastly I streamlined a few things on the Android and web builds, since players don't need to "quit" a rectangle on a web page, and Android has its own way of handling volume.
1.1194
- Fixed occasional crashes when exiting a puzzle
- Faster, smoother saving
- High scores are saved instantly - no more lost records
- Fixed missing Xbox glyphs in settings menu
- Fixed cutscenes settings menu being unclickable
- Fixed cutscenes not fast-forwarding with gamepads
- (Android) Added hold piece button
- (Android) Fixed incorrect labels for control schemes
It's been a busy month! Some players were still hitting that annoying glitch where the game suddenly exited after a puzzle. I went full "one thousand monkeys on one thousand typewriters" mode, forcing as many crashes as I could and fixing every last one! The game should now run buttery smooth.
I've also fine-tuned the saving system: No more losing your scores because the game didn't save! Your scores are now saved immediately after finishing a puzzle in a sneaky little background thread. Thank you, sneaky little background thread!
Thanks for all the reports, I couldn't do this without you guys. Happy turbo fatting!! 🍰
1.1097
- Fixed rare bug where pieces could warp during flip inputs
- Overhauled scene transition logic to avoid rare crashes
- Snappier button hover sounds
- Eliminated black flicker on avatar customization screen
- Stability improvements
Last week, we made the piece flipping more lenient for players who hit the two buttons a few frames apart. But a very naughty player noticed you could abuse this in a very silly way to warp pieces across the playfield. Naughty, naughty! We've given the piece flipping behavior one more tweak to prevent further naughtiness.
There's also a handful more minor bugfixes and stability improvements here and there, including one more attempt to patch the elusive bug which is causing the game to suddenly exit after a puzzle. Let me know if you see any other weirdness, I'll try to get to the bottom of it!
1.1090
- Easier 180 flip inputs
- Restarting tutorial with 'R' now retries one part, not the entire tutorial
- Tutorials are no longer labelled as 'Difficulty: Very Easy'
- Better tutorial duration estimates
- Fixed dialog where Fat Sensei referred to the obsolete "Cheat Settings"
Our Turbo Fat experts noticed you can flip pieces by hitting both rotate buttons. But this was tricky because if you pressed one button a little earlier, the piece could wiggle out of place. Oh no! We heard your cries, and we've loosened things up so those kinds of flips will work like you want them to work -- even rewinding the piece into place if it needs to. It's magic!!
If you haven't learned about piece flips yet, go try the "Meet Spins" tutorial. The tutorials in general aren't just for beginners -- they're jam-packed with advanced techniques to boost your scores no matter your skill level. Make Fat Sensei proud!
1.0208
- Added workaround for post-puzzle crashing
- Fixed bug where 150+ combos could cause funny stretched creatures
- Creature editor no longer disables conflicting parts (beaks, etc)
- Added more community monsters
I thought of a simple change last night which should hopefully fix the last of these post-puzzle crashes. Fingers crossed!
I also snuck in a few small fixes, including a bug which I didn't think anyone would notice -- where getting a 150+ combo could cause some funny graphical problems. How did anybody get a combo this big!? You are all crazy! Please keep it up and let me know if your crazy scores break any more parts of my game 😀
1.0207
This release focuses on game balance and a few usability tweaks!
Bugs
- Added workaround for some crashes after puzzles.
- Extra logging to help diagnose crash causes.
- Career Mode progress board is aligned for all resolutions.
- Fixed a few gamepad/keyboard navigation issues.
- Resolved issue in "The Last ¥100" where the onion didn't appear in some cases.
I've fixed a few minor keyboard/gamepad navigation issues which forced players to use the mouse on a few screens. This release also includes a few fixes targeting the crashes affecting some users, so please keep those reports coming! The Windows version includes a debug launcher, turbofat-troubleshoot.bat. If the game still crashes for you, running it through this launcher will log detailed info to a console to give me some extra info. It really helps!
Improvements
- Holding the skip button now skips choices in cutscenes.
- Cutscenes can now be advanced with the mouse.
Game Balance
- Adjusted grading scales for all levels; high ranks are easier, low ranks are harder.
- Decreased difficulty of levels: "Fruit Salad", "No Smoking Section 2".
- Easier grading for training levels.
- Easier grading for particularly difficult levels: "Back To Back", "Serving On A Rocket", others.
My original philosophy for the grading scale was that the highest 'SSS' and 'Master' grades should be for absolutely flawless play, but it feels a little unfun to have the grading be that strict so I've loosened it up a little. This was especially noticeable for the training levels, and a few of the more brutal levels in the bonus content.
Additionally, I wanted to pat novices on the back and give them good grades for low scores -- but based on community feedback, I was overdoing it a little! So I've raised the scoring requirements for the lowest grades.
1.0114
Wow it's been a busy month! We've gotten tons of great feedback from the Turbo Fat community, and I've added a ton of new features and fixed a few bugs as well.
Most notably, this release a new difficulty menu, better tutorialization, improved level mechanics and a few bug fixes.
Bugs
- Fixed potential sources of crashing after puzzles.
- Fixed mouse flickering with simultaneous gamepad/keyboard input.
- Fixed gamepad/keyboard focus issues with the settings menu.
- Fixed freezing when interacting with the troubleshooting console.
- Fixed cutscenes which shouldn't play after failing and retrying in Adventure mode.
- Fixed sound glitches when switching saves during puzzles.
- Fixed edge case where launching Adventure Mode could immediately skip to the "You Lose" screen
- Added debug launcher for enhanced logging and crash reporting.
Based on playtests, this new release fixes crashes for most players! But just in case, the Windows release now includes a debug launcher, turbofat-troubleshoot.bat. If you're still experiencing game crashes, this launcher logs detailed information to a console which will help us determine the cause of the crash. Thanks so much for helping out!
Improvements
- The level title is shown while playing a level.
- Avatar Color pickers now default to the selected color.
- Chewing sounds can now be disabled in the settings menu.
- Added puzzle restart button to settings.
- Difficulty can be adjusted with a new difficulty menu.
- Each save slot now has its own difficulty.
- Removed "Feeding Animation" setting.
I've added some new community-requested features, most notably a Difficulty menu which pops up the first time you play! These are the same options which were available through the Settings menu before, but they can now be customized per save slot, making it easier for those of you who want to retry the game on a harder difficulty.
Adventure Mode
- Added first-time explanation for Adventure Mode.
- Added first-time warning when quitting/restarting a level in Adventure Mode.
- You can now play the boss level, even if you've already played six levels.
A couple of one-time popups now appear in Career mode, like “Try to get to the boss level!” or "If you quit, you'll have to start over!" Hopefully this isn't too annoying! It only shows up once unless you reset it.
Tutorials
- Simplified cake tutorial with easier, non-random piece order.
- New hints and visuals for cake tutorial after mistakes.
- New demos for combo, spin tutorials after mistakes.
This release also improves the tutorials, giving more hints and demonstrations if you get stuck. Just keep trying, and eventually Fat Sensei will give you a picture, or show you how to do it!
Levels
- Tomatoes indicate clogged lines for levels such as Slow Service.
- Asparagus Vault, Checkerboard Vault: Food disappears faster.
- Carrot Alley, Fruit On The Top: Line pieces spawn vertically.
Levels where you can't clear lines normally now have a visual indicator in the form of a cute tomato. Her name is Stoppy! She even has her own icon so you know which levels to avoid.
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Nice to meet you! |
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1.0012
This release brings another wave of polish and bug fixes. Thanks for all the reports! Here’s a look at what’s new:
- Fixed more potential sources of crashing after puzzles.
- Added debug launcher for enhanced logging and crash reporting.
- Fixed mouse flickering with simultaneous gamepad/keyboard input.
- Adjusted save icon timing to show before transitions.
- Simplified cake tutorial with easier, non-random piece order.
- Improved performance and removed sound glitches when switching saves during puzzles.
- Fixed gamepad/keyboard focus issues with the settings menu.
Based on playtests, this new release fixes crashes for most players! But just in case, the Windows release now includes a debug launcher, turbofat-troubleshoot.bat. If you're still experiencing game crashes, this launcher logs detailed information to a console which will help us determine the cause of the crash. Thanks so much for helping out!
1.0005
With the surge of new players comes a surge of bug reports—oh no! This release is all about stability improvements and bug fixes. Thanks for your patience!
Key Changes & Fixes
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Threading Disabled for Stability: Threading was used in two areas: to smooth out the game's startup and speed up shark level loading. However, for some unlucky players, it caused crashes and freezes. To prioritize stability, threading has been disabled.
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Scene Transition Tweaks: I’ve cleaned up the code handling transitions, like the ticky-tacky block effect, to reduce crashes after levels finish. This should make things smoother for everyone.
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Fat Creatures Bug Fixed: Fat creatures on the Avatar screen were sometimes saved as skinny—this was an oversight during the Creature Editor overhaul. It’s now fixed, so your creatures will stay as you designed them!
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100% Completion Bug Fixed: Some edge cases were preventing players from reaching 100% completion when cutscenes were skipped. That’s resolved now, so completionists can rest easy!
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Grade Cutoff Adjustments: I’ve revisited the grade cutoffs for a dozen levels:
- Easier Levels: Levels like "Angle Grinder," "Chompo And Bitey," and "A Little Extra" should now be a bit more forgiving.
- Tougher Levels: Levels like "Asparagus Trio" with overly generous time limits have been tightened up.
Other Improvements
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Spanish Localization Improvements: Special thanks to Hish from the Turbo Fat Discord for helping refine the Spanish translation. I’ve also adjusted how translations work—fields now respond correctly to the game’s language settings instead of the operating system.
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Community Contributions: Added a few new friends from the Turbo Fat Discord community. Hello, new friends!
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Bug Fixes:
- Fixed the receipt shake effect on the results screen.
- Fixed an issue where the camera wouldn't shift to a new customer when restarting puzzles in Adventure Mode.
- Cleaned up cutscene dialogue typos (thanks to everyone who reported them!).
1.0000
This is the final version which will go up on Steam on the 15th! It includes a few minor bug fixes but no major changes.
Fixed a few messages which were not being translated into Spanish.
Fixed a few clever ways to soft lock the tutorials. You really had to go out of your way, but it was possible!
Fixed some edge cases related to Sharks. Feeding a shark during Initial DAS resulted in a long delay and a weird "boop" sound, as though a nonexistent piece had landed. Sharks were also allowing you continue your combo for two additional pieces after feeding, instead of only one.
Fixed some issues on vertical displays, such as cutscene dialog appearing in the middle of the screen instead of the bottom, and the Training Menu speed slider not being centered. Turbo Fat is really meant for horizontal displays -- but we'd still like it to look as nice as possible.
Fixed an issue with brown dust on night chalkboards. The Night Onion's darkness affect wasn't being applied to the dust, so the chalkboard didn't look chalky, it looked... browny.
We're looking really good for the final release in two days! I'm going to try very hard not to touch the code very much until then. There are a ton of little code cleanup tasks I'd love to take on, but my time is probably better spent playtesting the game and making sure nothing breaks on release day. Wish me luck~ 🤞

