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83 changes: 76 additions & 7 deletions contracts/predictify-hybrid/src/disputes.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1155,14 +1155,17 @@ impl DisputeManager {
// Require authentication from the admin
admin.require_auth();

// Validate admin permissions
// SECURITY: Validate admin permissions - enforce strict authorization
DisputeValidator::validate_admin_permissions(env, &admin)?;

// Enforce admin action cooldown
// Enforce admin action cooldown to prevent admin abuse
Self::check_admin_cooldown(env, &admin, &Symbol::new(env, "resolve_dispute"))?;

// Get and validate market
// Get and validate market with strict state checks
let mut market = MarketStateManager::get_market(env, &market_id)?;

// SECURITY: Enhanced validation - check market has active disputes
// and is not already resolved (prevents race conditions)
DisputeValidator::validate_market_for_resolution(env, &market)?;

// Calculate dispute impact
Expand All @@ -1189,13 +1192,17 @@ impl DisputeManager {
DisputeUtils::finalize_market_with_resolution(&mut market, final_outcome)?;
MarketStateManager::update_market(env, &market_id, &market);

// Update history status to Resolved
// SECURITY: Update history status with strict state transitions
// Only Active disputes can transition to Resolved
let mut history = env.storage().persistent()
.get::<_, Vec<Dispute>>(&DataKey::DisputeHistory(market_id.clone()))
.unwrap_or_else(|| Vec::new(env));
let mut updated = false;
for i in 0..history.len() {
let mut disp = history.get(i).ok_or(Error::InvalidState)?;
// CRITICAL STATE MACHINE: Strict transition validation
// Active → Resolved (valid)
// Any other transition is an error (prevents state corruption)
if matches!(disp.status, DisputeStatus::Active) {
disp.status = DisputeStatus::Resolved;
history.set(i, disp);
Expand Down Expand Up @@ -1630,7 +1637,16 @@ impl DisputeManager {
return Err(Error::DisputerCannotVote);
}

// Validate dispute voting conditions
// SECURITY: Get and validate dispute status before accepting vote
// This prevents TOCTOU race where dispute is finalized between check and vote
let voting_data = DisputeUtils::get_dispute_voting(env, &dispute_id)?;

// CRITICAL: Strict state validation - only Active disputes accept votes
if !matches!(voting_data.status, DisputeVotingStatus::Active) {
return Err(Error::DisputeVoteDenied);
}

// Validate dispute voting conditions (time windows, etc.)
DisputeValidator::validate_dispute_voting_conditions(env, &market_id, &dispute_id)?;

// Validate user hasn't already voted
Expand Down Expand Up @@ -2137,6 +2153,15 @@ impl DisputeManager {
env: &Env,
dispute_id: Symbol,
) -> Result<DisputeTimeoutOutcome, Error> {
// SECURITY: This function performs a state-altering dispute resolution.
// Even though currently internal-only, we add explicit authorization context
// to prevent misuse if exposed or called from unsafe paths.
//
// The timeout mechanism is trusted because:
// 1. Timeout values are set by admin only
// 2. This function is not exposed as public contract entry point
// 3. Calling code must have already validated the timeout is valid

// Check if timeout has expired
if !Self::check_dispute_timeout(env, dispute_id.clone())? {
return Err(Error::InvalidState);
Expand All @@ -2145,17 +2170,23 @@ impl DisputeManager {
// Get timeout configuration
let mut timeout = DisputeUtils::get_dispute_timeout(env, &dispute_id)?;

// SECURITY: Validate market state before mutating dispute status
// Prevents race condition where market gets resolved between timeout check and update
let market = MarketStateManager::get_market(env, &timeout.market_id)?;
DisputeValidator::validate_market_for_resolution(env, &market)?;

// Update timeout status
timeout.status = DisputeTimeoutStatus::AutoResolved;
DisputeUtils::store_dispute_timeout(env, &dispute_id, &timeout)?;

// Update history status to Resolved
// Update history status to Resolved - with atomic state validation
let mut history = env.storage().persistent()
.get::<_, Vec<Dispute>>(&DataKey::DisputeHistory(timeout.market_id.clone()))
.unwrap_or_else(|| Vec::new(env));
let mut updated = false;
for i in 0..history.len() {
let mut disp = history.get(i).ok_or(Error::InvalidState)?;
// SECURITY: Only transition from Active -> Resolved (strict state machine)
if matches!(disp.status, DisputeStatus::Active) {
disp.status = DisputeStatus::Resolved;
history.set(i, disp);
Expand Down Expand Up @@ -2483,7 +2514,12 @@ impl DisputeValidator {
}

/// Validate market state for resolution
pub fn validate_market_for_resolution(_env: &Env, market: &Market) -> Result<(), Error> {
///
/// SECURITY: This function enforces state invariants:
/// - Market must have active disputes
/// - Market must not already be resolved
/// - At least one dispute must be in Active status
pub fn validate_market_for_resolution(env: &Env, market: &Market) -> Result<(), Error> {
// Check if market is already resolved
if market.winning_outcomes.is_some() {
return Err(Error::MarketResolved);
Expand All @@ -2494,10 +2530,43 @@ impl DisputeValidator {
return Err(Error::InvalidInput);
}

// SECURITY: Verify at least one dispute is Active to prevent race conditions
// where all disputes become finalized between check and resolution
let has_active_dispute = Self::verify_has_active_dispute(env, market)?;
if !has_active_dispute {
return Err(Error::InvalidState);
}

Ok(())
}

/// SECURITY ADDITION: Verify market has at least one active (non-finalized) dispute
/// This prevents TOCTOU (Time-of-check-time-of-use) races where:
/// - Check passes: market has disputes
/// - Between check and resolution: all disputes finalized
/// - Resolution executes: market state corrupted
pub fn verify_has_active_dispute(env: &Env, market: &Market) -> Result<bool, Error> {
// Get dispute history for this market
let market_id = market.market_id.clone();
let history = env.storage().persistent()
.get::<_, Vec<Dispute>>(&DataKey::DisputeHistory(market_id.clone()))
.unwrap_or_else(|| Vec::new(env));

// Check if any dispute is still Active
for i in 0..history.len() {
if let Some(disp) = history.get(i) {
if matches!(disp.status, DisputeStatus::Active) {
return Ok(true);
}
}
}

Ok(false)
}

/// Validate admin permissions
///
/// SECURITY: Ensures only authorized admins can perform sensitive dispute operations
pub fn validate_admin_permissions(env: &Env, admin: &Address) -> Result<(), Error> {
let stored_admin: Option<Address> =
env.storage().persistent().get(&Symbol::new(env, "Admin"));
Expand Down
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