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Releases: Prographers/Precomputed-Culling

1.2.0 - Unity 6 & Render Graph

27 Jun 10:48

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Updated to support Unity 6 with their new Render Graph. Unity 2020.3 (LTS) is still supported with this release.

Changelog:

  • Added support for Unit 6 and Render Graph
  • Refactored Precomputed Area Inspector
  • Added "Optimizations" menu
  • Added sphere cast detection to discard objects that are overlaping any collider to speed-up the bake
  • Added raycast detection to neatly fit terrain and avoid manual terrain fitting

Download link: https://assetstore.unity.com/packages/tools/utilities/precomputed-culling-221372

1.1.0 - Runtime Baking

06 Mar 11:51

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Added runtime baking to the plugin

Changelog:

  • Added runtime baking
  • Fixed and refactored some code

Download link: https://assetstore.unity.com/packages/tools/utilities/precomputed-culling-221372

Release 1.0.0

31 Aug 16:14

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The first full release of the Precomputed-Culling tool!

Changelog:

  1. Added better onboarding.
  2. Most of UIs are remade in UI Toolkit.
  3. Added tool versioning with easy-to-use version check. Stay updated!
  4. QOL improvements.
  5. Fixed issues.

Download link: https://assetstore.unity.com/packages/tools/utilities/precomputed-culling-221372

Init

22 Jun 08:14

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The first release of the Precomputed-Culling documentation.

Full Changelog: https://github.com/Prographers/Precomputed-Culling/commits/v0.9.0