Releases: Project-Hatchet/H-60
Releases · Project-Hatchet/H-60
H-60 Pack v0.7.8
Version 0.7.7
H-60 Pack v0.7.6.2
Change Log Summary
FIXED:
- Hole in Res LOD
- Firing weapon in Fullscreen FLIR #517, #530, #537
- Prevents Pilot from entering scripted camera
- Copilot can use map in Fullscreen FLIR
- Reassignment of Outboard Pylons
CHANGES/IMPROVEMENTS:
- Sound Improvements by @twaaren
- Increase the volume factor for distant sounds
- Adjust engine sound profiles
- New volume curve for distant sounds to better manage audio level
- Improved reliability of reassigning pylons
H-60 Pack 0.7.6.1
H-60 Pack v0.7.6
0.7.6 CHANGELOG
FIXED:
- Various RPT Spam #407, #506
- Gap in MH Model #506
- Master Caution Conditional Checks #440 - Master Caution light should now extinguish once all cautions on the CAS are cleared on their own.
- Fullscreen FLIR for Pilot #497
- Stabilize Turret keybind needing T+Ctrl instead of responding to Ctrl+T
- Improve JVMF use CBA events instead of remoteExec
- Visual glitch when smoke is behind blurred rotors
- Scripted camera crosshairs persisting
ADDED:
- ACE action for fold and unfold with progress bar
- Keybinds for adjusting Flight Director modes
- Windshield Wipers and Wiper Knob interaction
CHANGES/IMPROVEMENTS:
- Improved Distance LODs
H-60 Pack v0.7.5.2
Requires Arma 3 version 2.20 or later.
Change Log Summary
- 0.7.5.2 hotfix (#503)
FIXED:
- RPT Spam Related to Removal of Pylons
CHANGED
- PBOs renamed with new prefix on builder
Version 0.7.5.1
Version 0.7.5
Requires Arma 3 version 2.20 or later.
Change Log Summary
FIXED:
- Fuel Probe not extending unless USAF mod is loaded
ADDED:
- Slewable Landing light and Search light, controls via keybind and interaction on collective
- Ability to open and close the gunner windows when miniguns are hidden and gunner is not turned out. Windows closed blocks FFV.
- Add 3DEN attribute for removing fuel probe only, not adding it
- Unarmed slick version for civilian faction: S-70M
CHANGES/IMPROVEMENTS:
- Suspension tuned for 9000 kg mass and removed physx lod wheel mesh to prevent extreme AFM jump
- Distance LODs
- MFD values using 2.20 increased values instead of pylons
- Changed: APKWS instead of DAGR in Loadouts
v0.7.4.1
0.7.4.1 Changelog
FIXES/CHANGES/IMPROVEMENTS
- Hotfix Door Numbers
- Hotfix Detaching of Customizable Parts
- Update IVHMS Version #
- Updated Suspension
v0.7.4
0.7.4-Stable Changelog
FEATURE UPDATES
Rotor Folding
- Animations for folding main rotor blades, tail rotor blades, and stabilator
- 3DEN attribute
Cross Seat Weapons Controls
- Adds keybinds for copilot to switch and fire weapons assigned to the pilot,
- Fire specific weapons directly (More MP Testing Required),
- FMS shows current selected weapon by blinking,
- Holding down the Fire Selected key will fire guns on auto, not for rockets or missiles
- Master Arm keybind and interactions in FMS and FLIR Weapons pages. Disables Copilot Weapons keys
- Master Arm disables Pilot firing (similar to ACE safety)
- FMS weapons page blinks when outer pylons selected
CHANGES/FIXES/IMPROVEMENTS
Damage Model
- Added Rotors hiding when fully destroyed by impact
Model
- MITAS (transparent part of cockpit armor) can be hidden is only enabled for MH variants
- Model Improvements to shadow, fire geo, hitpoints
- Lower LOD Improvements
- Rotor Coning
- Stabilator moves to 0 when shutdown, translates full down on startup
- IVHMS Information adds CBA and ACE Version numbers
- Copilot invisible from outside
- Cockpit door hinges appearing in cabin
- Cabin door glass visual glitch
- Restored Slick model ViV Memory Points for Cargo Loading
- Fix door numbers
- DAPs can animate FLIR turret with camera
- Improved Suspension
- Fixed removed customization parts (probe) being stuck below the map
Hoist
- Hoist Keybind Conditions Check
Sensors
- MFD Sling Cam for UH Models fixed
- Fix Incompatibility with BCE which broke the FLIR Deployment
Cockpit
- Fix low RPM warning and engine logic