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3D Engine

Custom 3D engine built with OpenGL that renders 3D scenes from a C++ codebase. The repository contains the engine sources, external libraries, and sample assets needed to build and run the application across platforms.

Project structure

  • examples – example projects (not required for building the engine)
  • libs – external libraries and dependencies
  • out – build directory
  • resources – models, textures, and other assets
  • src & include – engine source files and headers
  • test – test files

Building and running

Visual Studio 2022 (Windows)

  1. Open the repository folder in Visual Studio.
  2. Allow Visual Studio to detect and generate the CMake configuration.
  3. Use Build → Build All to compile the project.
  4. Select engine.exe as the startup item and start debugging or running to launch the application.

Linux (CMake)

  1. Configure the build:
    cmake -S . -B build
  2. Compile the project:
    cmake --build build
  3. Run the compiled engine from the build output (binary name may vary based on configuration).

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