More Intercoms for maps (and other minor changes) - #64
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Please fix the changelog part of the OP, it has to follow the template exactly or the bot won't recognize it |
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does that work (i dont know how github be) |
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Not quite, try using one of sage's PRs for reference, like https://github.com/QuantumBlueSS14/Quantum-Blue/pull/63 |
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About the PR
added intercoms throughout most maps! (exception for asterisk, bein worked on by durstblut, and maps out of rotation)
removed service worker and prisoner spawns
begrudgingly and through tears1984'd hos' and warden's unique weaponsadded admin assistant spawns and lockers to maps that lacked em
probably a few other really tiny changes that i've forgotten (i've been up for like 20 something hours)
Why / Balance
where were you when greencomms was kil
we were lackin intercoms to compensate, so added more
aa is real again
prisoner and service worker is kil too,
mattfright is evil and wants to redo how hos and ward weapon stuff works if i understood right
Technical details
yml stuff i think?
Media
i still dunno how to do this xd just imagine the maps but more intercoms that's basically it
managed to not crash far as i could tell, tested all changed maps for aa spawns and lockers
Requirements
Breaking changes
i dont think so
Changelog
🆑