A Minecraft mod for managing tick-related things
# Required options
splitTickDistance = false
# Required if relevant config option above is enabled
tickDistance = 8
[dynamic]
dynamicTickDistance = false
minTickDistance = 4
dynamicRenderDistance = false
minRenderDistance = 4
maxRenderDistance = 12
# This value controls the MSPT used to target
targetMSPT = 50.0
# Optional
itemDespawnTicks = 6000
# Example config for world specific
# Uncomment to use
#[the_nether]
#splitTickDistance = true
#tickDistance = 8
#itemDespawnTicks = 6000
#[the_nether.dynamic]
# dynamicTickDistance = false
# minTickDistance = 4
# dynamicRenderDistance = false
# minRenderDistance = 4
# maxRenderDistance = 12
splitTickDistance controls whether you want to have a separate tick distance from your render distance
tickDistance controls your normal tick distance if splitTickDistance is enabled
itemDespawnTicks controls the number of ticks an item entity will take to despawn after being dropped. Vanilla is 6000 ticks
dynamicTickDistance controls whether the tick distance should fluctuate between tickDistance and minTickDistance depending on server MSPT
minTickDistance controls the minimum value the tick distance will be if `dynamicTickDistance
is enabled
dynamicRenderDistance controls whether the render distance should fluctuate between minRenderDistance and maxRenderDistance depending on server MSPT
minRenderDistance controls the minimum render distance when dynamicRenderDistance is enabled
maxRenderDistance controls the maximum render distance when dynamicRenderDistance is enabled
targetMSPT is the MSPT that the server will reduce the render distance to try and achieve, when dynamic render distance is enabled
/ticktools status
Shows the current tick and render distances of all loaded worlds in the following format:
World identifier: Render/Tick
Support, discussion and development takes place on our discord, found at https://discord.gg/UxHnDWr
You can also sign up for release pings there should you be interested