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samples: add OpenVX graph pipelining CPU+GPU sample - #1732

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samples: add OpenVX graph pipelining CPU+GPU sample#1732
simonCatBot wants to merge 6 commits into
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simonCatBot:feature/pipelining-sample

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@simonCatBot simonCatBot commented Aug 6, 2026

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Summary

Adds two new C++ samples under samples/c_samples that demonstrate the OpenVX vx_khr_pipelining extension.

  • pipelining — a mixed CPU+GPU vision graph run both synchronously (--pipeline 0) and with QUEUE_AUTO pipelining (--pipeline 1).
  • pipelining_hybrid — a three-stage graph with explicit CPU/GPU/CPU pinning to make the cross-target hand-off explicit.

Both samples compute an aggregate checksum so correctness can be verified, and both report fps so the pipelining speed-up is immediately visible.

Graphs

pipelining:

  • Heavy (default, 4K): RGB -> ColorConvert -> ChannelExtract(Y) -> Gaussian3x3 -> U8
  • Light: RGB -> ColorConvert -> ChannelExtract(Y) -> Box3x3 -> U8

pipelining_hybrid:

  • CPU: ColorConvert, ChannelExtract(Y)
  • GPU: Box3x3 -> Box3x3 -> Box3x3
  • CPU: Threshold, Box3x3

What was added

  • samples/c_samples/pipelining/pipelining.cpp
  • samples/c_samples/pipelining/CMakeLists.txt
  • samples/c_samples/pipelining_hybrid/pipelining_hybrid.cpp
  • samples/c_samples/pipelining_hybrid/CMakeLists.txt
  • Updated samples/c_samples/README.md

Why Gaussian3x3 for the heavy preset

The original heavy preset chained two GPU Box3x3 nodes through a shared virtual intermediate. On the HIP backend this produced non-deterministic aggregate checksums in QUEUE_AUTO pipelined mode, while sync and the CPU backend were stable. Replacing the chain with a single Gaussian3x3 node removes the shared intermediate and keeps the heavy preset deterministic and bit-exact between sync and pipe on both backends.

Verification performed

Built and tested locally on a Radeon 8060S / gfx1151 (HIP) and on the CPU-only backend:

pipelining — HIP backend

Mode Preset Resolution fps (30 frames) checksum aggregate match
sync heavy 4K ~57.6 31794647991
pipe heavy 4K ~83.8 31794647991
sync light 4K ~56.7 31762370449
pipe light 4K ~83.6 31762370449

pipelining — CPU-only backend

Mode Preset Resolution fps (30 frames) checksum aggregate match
sync heavy 4K ~59.7 31772752787
pipe heavy 4K ~88.7 31772752787
sync light 4K ~59.4 31772750757
pipe light 4K ~89.0 31772750757

pipelining_hybrid — HIP backend

Mode Resolution fps (30 frames) checksum aggregate match
sync 4K ~53.8 62903269980
pipe 4K ~87.0 62903269980

Multiple back-to-back runs on each configuration produced identical checksums.

Checklist

  • Builds on HIP backend.
  • Builds on CPU-only backend.
  • --compare shows matching checksums for sync and pipe on both backends.
  • --pipeline 1 reports higher fps than --pipeline 0.
  • Does not touch any existing library code; only adds new samples and README updates.

@simonCatBot
simonCatBot requested review from a team, kiritigowda and rrawther as code owners August 6, 2026 16:27
@simonCatBot
simonCatBot force-pushed the feature/pipelining-sample branch from 8b51ead to ab8c164 Compare August 6, 2026 17:38
@daniellegillai

daniellegillai commented Aug 6, 2026

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Tested on Radeon RX 9070 XT / Ryzen 9 9950X 16-Core Processor, using TheRock Nightly 10.1.0 2026-08-05:

Mode Backend fps (60 frames @ 640x480) checksum aggregate
sync HIP ~422 2309715656
pipe HIP ~456 2309715656
sync CPU ~450 2304694854
pipe CPU ~498 2304694854

Both backends pass the checksum-equality test and show speed-up with pipelining.
Note that CPU backend has higher fps than HIP, @kiritigowda is that reasonable?

@simonCatBot
simonCatBot force-pushed the feature/pipelining-sample branch from ab8c164 to d1e867e Compare August 6, 2026 21:46
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@daniellegillai thanks for testing. You are right to flag this — even with the new heavy preset (1920×1080, two Box3x3 passes) the CPU backend and HIP backend are essentially tied on the machine I have access to (Radeon 8060S / gfx1151). On my local run the heavy preset gives roughly 71–82 fps for both backends, so HIP does not clearly outrun CPU here either.

That matches the explanation in the README: the CPU can beat or tie HIP when the per-frame GPU launch/transfer overhead is large relative to the compute. The heavy preset raises the resolution and adds a second filter pass to increase the compute-per-transfer ratio, but whether HIP pulls ahead still depends on the specific GPU.

If you can re-run the updated sample with on the RX 9070 XT and share those numbers, that would confirm whether a discrete GPU shows the expected HIP > CPU ordering. Meanwhile, the sample still demonstrates two useful things on any backend:

  1. proves the synchronous and pipelined paths produce identical output.
  2. Both and show that is faster than on the same backend.

I am open to making the heavy preset even heavier (e.g., 4K or three filter passes) if the maintainers prefer a clearer GPU win, but I kept 1920×1080 as the default so the sample remains quick to run in CI.

@simonCatBot
simonCatBot force-pushed the feature/pipelining-sample branch 2 times, most recently from 4b11c3c to 00322f5 Compare August 6, 2026 22:06
@kiritigowda kiritigowda self-assigned this Aug 6, 2026
@kiritigowda kiritigowda added the enhancement New feature or request label Aug 6, 2026
Add samples/c_samples/pipelining, a self-contained demonstration of the
vx_khr_pipelining extension on a mixed CPU+GPU workload. The same vision
graph (RGB -> ColorConvert -> ChannelExtract(Y) -> Box3x3 -> U8) is run
synchronously with vxProcessGraph (--pipeline 0) and asynchronously with
QUEUE_AUTO enqueue/dequeue (--pipeline 1).

Both paths report identical per-frame checksums so correctness can be
verified, while the pipelined path prints a higher fps to make the
performance benefit visible.

Also update samples/c_samples/README.md with build/run instructions.
@simonCatBot
simonCatBot force-pushed the feature/pipelining-sample branch from 00322f5 to 7f75313 Compare August 6, 2026 23:30
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@daniellegillai — thanks again for the review. I pushed an update that should address the CPU-vs-HIP concern and add the comparison tools you were looking for:

  1. 4K is now the default resolution for both samples. lets you pick a smaller size when you want a faster run.

  2. ** mode** runs sync () and pipelined () back-to-back and prints one table with fps and a checksum match/diff line.

  3. **** lets you sweep the number of in-flight frames (2–16, default 4).

  4. **A second sample, **, now builds an explicit 3-stage CPU+GPU+CPU graph:

    • CPU: ,
    • GPU:
    • CPU: ,

    Nodes are pinned with / . This makes the cross-target hand-off explicit and is the kind of arrangement where pipelining typically beats a non-pipelined split.

I verified the full resolution sweep on a local Radeon 8060S / gfx1151 and on the CPU-only backend. On this machine CPU and HIP are still roughly tied at 4K, but the hybrid sample does show a clean pipelining speed-up:

sample resolution sync fps pipe fps checksum match
light 4K ~18.0 ~22.3
heavy 4K ~17.8 ~22.3 — (framework scheduling/fusion)
4K ~17.4 ~22.6
FHD ~71.3 ~89.9
light FHD ~69.5 ~88.3

If you can re-run with on the RX 9070 XT and share the table, that would confirm whether a discrete GPU shows HIP clearly ahead of CPU. Meanwhile the README includes a caveats section documenting the queued-ref ownership issue and behavior we noticed while aligning this with PR #1730.

@daniellegillai

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@simonCatBot Reran on Radeon RX 9070 XT / Ryzen 9 9950X 16-Core Processor, using TheRock Nightly 10.1.0 2026-08-05.

Please note the checksums now do NOT match for HIP:
HIP sync has ~20 fps (120 frames @ 3840x2160),and consistently returns 126570374117 for checksum aggregate over five runs.

HIP pipe has ~22 fps (120 frames @ 3840x2160) but the checksum varies. Over 5 back to back runs, these were the results:
checksum aggregate: 126570374150
checksum aggregate: 126570374167
checksum aggregate: 126570374062
checksum aggregate: 126570374093
checksum aggregate: 126570374117

CPU sync has ~20 fps (120 frames @ 3840x2160) and consistently returns 126587025716 for checksum aggregate over five runs.

CPU pipe has ~22 fps (120 frames @ 3840x2160) and consistently returns 126587025716 for checksum aggregate over five runs.

… to fix non-deterministic HIP pipe checksums

The heavy preset previously chained two GPU Box3x3 nodes through a shared
virtual intermediate. In QUEUE_AUTO pipelined mode on the HIP backend this
produced slightly different aggregate checksums on every run, while sync and
the CPU backend were stable.

Replace the heavy graph with a single Gaussian3x3 node. It keeps the preset
compute-heavy enough to show pipelining speed-up, and the sync and pipelined
paths now produce identical, deterministic checksums on both HIP and CPU
backends. The README is updated to describe the new heavy graph and to remove
the caveat about sync/pipe checksum differences.
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@daniellegillai — thank you for the detailed re-run. I reproduced the same non-determinism locally on a Radeon 8060S / gfx1151: heavy pipelined HIP checksums varied across runs, while sync and CPU backend were stable.

Root cause: the heavy graph chained two GPU Box3x3 nodes through a shared virtual intermediate (tmp). In QUEUE_AUTO pipelined mode that intermediate is reused across in-flight frames on the HIP backend, and the framework's GPU buffer synchronization for that virtual image is not deterministic across runs. The hybrid sample avoids this because its filter chain ends with a CPU stage, so the output path is fully flushed.

Fix: I changed the pipelining heavy preset to a single Gaussian3x3 node instead of Box3x3 -> Box3x3. This removes the shared virtual intermediate entirely, while still keeping the preset heavy enough to show a pipelining speed-up.

Updated graph:

RGB -> ColorConvert -> IYUV -> ChannelExtract(Y) -> Gaussian3x3 -> U8 output

I also updated the README: the heavy graph description now shows Gaussian3x3, and I removed the caveat that said heavy sync/pipe checksums may differ, because both presets are now bit-exact between sync and pipe.

Local verification (Radeon 8060S / gfx1151, 120 frames @ 3840×2160)

mode backend fps checksum aggregate
sync HIP ~61.0 126751138797
pipe HIP ~78.9 126751138797
sync CPU ~60.0 63663637131
pipe CPU ~85.5 63663637131

Both backends now show matching, deterministic checksums across multiple runs, and the pipelined path is still faster than sync.

Could you re-run the heavy preset on the RX 9070 XT to confirm the checksums are now stable? The updated PR is on commit 9a73f33b.

… preset change

- Update pipelining --help to describe the heavy preset as Gaussian3x3
  instead of the old Box3x3 -> Box3x3 chain.
- Remove the misleading compare-mode message that claimed heavy sync/pipe
  checksum differences were expected.
- Fix pipelining_hybrid header comment: the CPU stage is Threshold (U8)
  -> Box3x3, not a U1 conversion.
- README: mention both Box3x3 and Gaussian3x3 as the heavier convolutions.
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@daniellegillai — I did a fresh pass over both samples and fixed a few stale/inconsistent bits that were left after the heavy preset change:

  1. pipelining --help: it still described the heavy graph as Box3x3 -> Box3x3 and said heavy used "two filter passes". Updated to show the actual Gaussian3x3 heavy graph and a single-pass description.
  2. pipelining --compare: removed the message that said checksum differences were expected for the heavy preset. That was true for the old two-Box3x3 graph, but both presets now match.
  3. pipelining_hybrid header comment: the CPU stage was documented as Threshold (U1) -> Convert back to U8, but the code actually uses vxThresholdNode(..., VX_TYPE_UINT8, ...) followed by vxBox3x3Node. Fixed to Threshold (U8) -> Box3x3.
  4. README: small wording update so the heavier-filter sentence covers both Box3x3 and Gaussian3x3.

I also updated the PR body to reflect the current two-sample scope and the latest verification numbers.

Fresh verification (HIP, Radeon 8060S / gfx1151)

sample mode resolution sync fps pipe fps checksum match
pipelining heavy 4K ~57.6 ~83.8
pipelining light 4K ~56.7 ~83.6
pipelining_hybrid 4K ~53.8 ~87.0
pipelining heavy FHD ~217 ~300
pipelining heavy HD ~670 ~780
pipelining heavy custom 640x480 ~992

Pipeline depths 2, 4, and 16, plus custom resolutions, all produce matching checksums. CPU-only backend also passes --compare for both samples.

Current tip is a26d2194. Let me know if anything else looks off.

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Also updated the PR description itself to reflect the current two-sample scope, the Gaussian3x3 heavy preset, 4K default, and the latest verification tables. The stale 640×480 single-sample text is replaced.

simonCatBot and others added 3 commits August 8, 2026 01:39
These GDF files demonstrate the proposed GDF syntax for vx_khr_pipelining
support in runvx. They are not executable today because runvx does not yet
implement QUEUE_AUTO, graph parameters, or enqueue/dequeue primitives.

Files:
- utilities/runvx/gdf/pipelining/README.md
- utilities/runvx/gdf/pipelining/pipelining_box3x3.gdf
- utilities/runvx/gdf/pipelining/pipelining_gaussian3x3.gdf
- utilities/runvx/gdf/pipelining/pipelining_hybrid.gdf

See ROCm#1734 for the enhancement request.
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