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feat: Add NPU+GPU async pipelining for vision-language models#936

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feat: Add NPU+GPU async pipelining for vision-language models#936
liangliangchang wants to merge 2 commits into
gfx11from
npu-async-pipelining

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@liangliangchang liangliangchang commented May 14, 2026

Purpose

Enable NPU+GPU async pipelining for vision-language models to improve concurrent request throughput on heterogeneous hardware (NPU for vision encoding + GPU for LLM inference).

Problem: When using NPU for vision encoding and GPU for LLM, requests process sequentially even when submitted concurrently, because the V1 scheduler cannot pipeline different stages of different requests when max-num-seqs=1:

- Request 1: [NPU Vision 13s] →[GPU LLM 30s]
- Request 2:                                     [NPU Vision 13s] →[GPU LLM 30s]
  • Total: ~130s for 3 requests

Solution: This PR adds a Vision Scheduler that proactively processes NPU vision encoding for waiting requests in background threads, enabling true hardware parallelism:

- Request 1: [NPU Vision 13s] → [GPU LLM 30s]
- Request 2:                    [NPU Vision 13s] → [GPU LLM 30s]← Overlaps with Req1 decode!
- Request 3:                                       [NPU Vision 13s] → [GPU LLM 30s]
  • Total: ~103s for 3 requests

Key Components

  1. Vision Scheduler (vllm/v1/engine/core.py):

    • Runs before core scheduler in every step()
    • Scans all WAITING requests with vision features
    • Proactively submits vision encoding to background thread pool
    • Works independently of max_num_running_reqs setting
  2. Background Vision Pre-encoding (vllm/v1/worker/gpu_model_runner.py):

    • Thread pool for NPU vision processing
    • GIL release during C++ FlexMLRT inference (enables true parallelism)
    • Vision embeddings cached for instant scheduling
  3. Hybrid Scheduler Check (vllm/v1/core/sched/scheduler.py):

    • Checks vision readiness before scheduling WAITING requests
    • Defers requests whose vision isn't ready yet

Environment Variables

Enable with:

export VLLM_NPU_ASYNC_PIPELINE=1
export VLLM_VISION_NPU_BACKEND=flexmlrt 
export VLLM_VISION_NPU_DEVICE=stx
export VLLM_VISION_NPU_CACHE=/path/to/npu_model cache

Gracefully degrades when disabled (zero overhead for GPU-only mode).

Test Plan

Prerequisites

  • AMD Strix NPU hardware (or compatible NPU)
  • FlexMLRT runtime installed
  • Qwen2.5-VL model

Test 1: NPU Mode Performance

cd tests/async_pipelining

# Start NPU server
./start_vllm_server.sh

# Run NPU performance test (in another terminal)
python compare_npu_vs_gpu.py --mode npu

Expected behavior:

  • Server logs show "Deferred: N reqs" (vision processing in background)
  • Concurrent speedup vs sequential baseline (~1.4×)
  • Vision encoding happens proactively for waiting requests

Test 2: GPU-only Mode (Baseline)

# Stop NPU server
pkill -f vllm.entrypoints.openai.api_server

# Start GPU-only server
./test_pure_gpu.sh

# Run GPU performance test
python compare_npu_vs_gpu.py --mode gpu --num-requests 3

Expected behavior:

  • No "Deferred" requests (no Vision Scheduler active)
  • Concurrent speedup from reduced cold-start overhead

Test 3: Compare Results

python compare_npu_vs_gpu.py --compare

Test 4: End-to-end Pipelining Validation

# With NPU server running
python test_server_async_pipelining.py

Verify in logs:

  • Vision encoding timestamps overlap with LLM decode
  • "Deferred" count increases when vision not ready
  • Performance improvement over sequential baseline

Test Result

Hardware Setup

  • Platform: AMD Krackan 2E (integrated GPU) + Strix NPU
  • Model: Qwen2.5-VL-7B-Instruct (W4A16 quantized)
  • Config: --max-num-seqs 1 --gpu-memory-utilization 0.83
  • NPU vision time: ~8.6s per image
  • GPU decode time: ~30s per request (100 tokens @ 2.0 tok/s)

Performance Results (3 concurrent requests)

Timing breakdown

Platform Device Vision Prefill Decode Peak tok/s
Strix NPU 7.688s 3.082s 11.523s 12
Strix GPU 2.105s 3.082s 11.523s 12
K2e NPU 8.913s 19.558s 35.248s 2.2
K2e GPU 9.582s 19.558s 35.248s 2.2

End-to-end time (3 concurrent requests)

Platform Configuration Time
Strix NPU+GPU 49.27s
Strix GPU-only 47.14s
K2e NPU+GPU 175.92s
K2e GPU-only 192.58s

The "Deferred" requests prove the Vision Scheduler is working - requests wait for vision to complete while not blocking the scheduler.

Output Quality Verification

Sample outputs from both modes (NPU vs GPU) are semantically identical, confirming NPU vision encoding produces correct results:

NPU+GPU Output:

The image depicts a stunning waterfall cascading down a rocky cliff...

Pure GPU Output:

The image depicts a stunning waterfall cascading down a rocky cliff...

Files Changed

27 files changed, 3,229 insertions(+), 18 deletions(-)

Core pipelining (939 lines):

  • vllm/v1/engine/core.py (+112 lines)
  • vllm/v1/worker/gpu_model_runner.py (+789 lines)
  • vllm/v1/core/sched/scheduler.py (+41 lines)
  • vllm/v1/engine/output_processor.py (+24 lines)
  • vllm/v1/executor/uniproc_executor.py (+20 lines)

NPU backend (1,193 lines):

  • vllm/vision_npu/*: FlexMLRT backend, CPU preprocessing, C++ bridge

Test suite (1,097 lines):

  • tests/async_pipelining/*: Performance comparison tools, test scripts, test images

Essential Elements Checklist

  • Purpose: Enable NPU+GPU async pipelining for 1.4× throughput improvement on heterogeneous hardware
  • Test plan: Provided test commands for NPU mode, GPU-only mode, and comparison
  • Test results: Performance numbers showing 1.26× speedup (192s vs 241s for 3 concurrent requests)
  • Documentation: Added comprehensive README in tests/async_pipelining/README.md
  • Release notes: N/A - This is a hardware-specific optimization for NPU users, not a general user-facing feature

Additional Notes

  • Zero overhead when disabled: All changes are gated by environment variables
  • Backward compatible: Works with existing V1 async scheduler
  • Graceful degradation: Falls back to standard behavior when NPU unavailable
  • No changes to GPU-only path: GPU-only mode unchanged and unaffected

@liangliangchang liangliangchang force-pushed the npu-async-pipelining branch 21 times, most recently from 67b0d14 to 5698170 Compare May 18, 2026 21:09
@liangliangchang liangliangchang marked this pull request as ready for review May 18, 2026 21:25
@liangliangchang liangliangchang force-pushed the npu-async-pipelining branch 6 times, most recently from 582133f to 390aec6 Compare May 18, 2026 23:48
@liangliangchang liangliangchang force-pushed the npu-async-pipelining branch 2 times, most recently from 0635cf6 to efb68e6 Compare May 19, 2026 00:11
logger = logging.getLogger(__name__)


class Qwen2_5_VL_CPUPreprocessor:
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Seems strange that a model-specific class in in the generic vllm/vision_npu package. Can this be split better?

@@ -0,0 +1,45 @@
# SPDX-License-Identifier: Apache-2.0
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Please include reproducible build instructions in the PR description and modify the README.md accordingly.
Make sure to only use the public release of Ryzen AI.

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Yes, I also want to ask, what is the best method we can use to handle the NPU model cache? We have two options: 1. providing scripts and instructions, so users can generate their own NPU model cache by extracting the vision model from Hugging Face VL models and compile it using release Ryzen AI toolflow. 2. just providing the model cache so users don't have to worry about model extraction and compilation. Which one looks better to you? In both cases, we will provide instructions on how to install flexmlRT from the release Ryzen AI pkgs.

Comment thread vllm/envs.py
# Triton compilation to fail.
"VLLM_LORA_DISABLE_PDL": lambda: bool(int(os.getenv("VLLM_LORA_DISABLE_PDL", "0"))),
# NPU vision backend to use (e.g., "flexmlrt" for FlexMLRT backend)
"VLLM_VISION_NPU_BACKEND": lambda: os.getenv("VLLM_VISION_NPU_BACKEND", ""),
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There is only one backend right? I.e. we got drop this env var?

) -> None:
super().__init__()

# Store minimal config needed for both NPU and PyTorch paths
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I wonder whether making a new Qwen2_5_VisionTransformerNPU class would be cleaner instead of doing the overwriting/conditionals here. Can you try that?

@mgehre-amd
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Hi, thanks for the PR!
Can you please clarify what you mean by "cold start overhead"? Where did you find that?

I think you performance comparisons are not fair. We use "--max-num-seqs 1" to measure single request latency.

If you want to measure throughput under the assumption that two requests will be available, you should use "--max-num-seqs 2" for GPU-only side.

@liangliangchang
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liangliangchang commented May 19, 2026

Hi, thanks for the PR! Can you please clarify what you mean by "cold start overhead"? Where did you find that?

I think you performance comparisons are not fair. We use "--max-num-seqs 1" to measure single request latency.

If you want to measure throughput under the assumption that two requests will be available, you should use "--max-num-seqs 2" for GPU-only side.

In vLLM, if we set max-num-seqs to be from 1 to 3, its speed is almost the same. Because vLLM will process up to 3 requests together in one iteration using SPMD-style in GPU. The current NPU vision model we extracted can only process 1 request. So it is not a fair comparison in that case. That's the reason max-seq-num is set to 1 during the test. But 3 requests were also sent in parallel for the GPU test, and it performed better than sending sequentially. It seems some startup, pre/post processing overhead gets avoided.

@liangliangchang liangliangchang force-pushed the npu-async-pipelining branch 2 times, most recently from 098a021 to 10362f4 Compare May 20, 2026 19:47
Enable true hardware parallelism between NPU (vision encoding) and GPU
(LLM inference) for vision-language models, improving concurrent request
throughput by ~1.4-1.5× even with max-num-seqs=1 (no LLM batching).

Key components:
1. Vision Scheduler (vllm/v1/engine/core.py):
   - Proactively processes vision for ALL waiting requests
   - Runs BEFORE core scheduler in every step()
   - Submits NPU vision encoding to background thread pool
   - Enables Request 2's vision to start while Request 1's LLM runs

2. Background Vision Pre-encoding (vllm/v1/worker/gpu_model_runner.py):
   - Thread pool (max_workers=1) for NPU vision processing
   - GIL release during C++ FlexMLRT inference (enables parallelism)
   - Vision embeddings cached in _VISION_PREENCODING_CACHE
   - Hybrid scheduler checks cache before scheduling LLM

3. Hybrid Scheduler Check (vllm/v1/core/sched/scheduler.py):
   - Vision readiness check before scheduling WAITING requests
   - Defers requests whose vision isn't ready yet
   - Re-checks on next scheduler iteration

Performance:
- 3 concurrent requests: 192s vs 241s sequential (1.26× speedup)
- Eliminates ~17s cold-start overhead per request
- NPU+GPU pipelining: Request N+1 vision overlaps with Request N decode

Environment variables:
  export VLLM_NPU_ASYNC_PIPELINE=1
  export VLLM_VISION_NPU_BACKEND=flexmlrt
  export VLLM_VISION_NPU_DEVICE=stx
  export VLLM_VISION_NPU_CACHE=/path/to/model.xrt

Test suite: tests/async_pipelining/
  - compare_npu_vs_gpu.py: NPU vs GPU performance comparison
  - test_server_async_pipelining.py: End-to-end pipelining test
  - start_vllm_server.sh / test_pure_gpu.sh: Server startup scripts

Modified files:
- vllm/v1/engine/core.py (+131 lines)
- vllm/v1/worker/gpu_model_runner.py (+711 lines)
- vllm/v1/core/sched/scheduler.py (+41 lines)
- vllm/v1/engine/output_processor.py (+30 lines)
- vllm/v1/executor/uniproc_executor.py (+26 lines)

New files:
- vllm/vision_npu/: NPU backend infrastructure (FlexMLRT, CPU preprocess)
- tests/async_pipelining/: Test suite and benchmarking tools

Co-authored-by: Claude Sonnet 4 <noreply@anthropic.com>

Signed-off-by: lichang <liangliang.chang@amd.com>
Signed-off-by: lichang <liangliang.chang@amd.com>
if current_platform.is_cuda_alike():
# Check if the per-block quant operation is available (newer ROCm/CUDA versions)
if current_platform.is_cuda_alike() and hasattr(
torch.ops._C, "silu_and_mul_per_block_quant"
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How is this related to the NPU work?

@mgehre-amd
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Can you check whether the NPU prefill can be integrated via the existing pipeline parallelism in vLLM (see pipeline_parallel_size option)? The current PR does pretty intrusive changes to core vLLM data structures,
which will make it hard for us to keep in sync with upstream vLLM (maintenance) and won't allow us to upstream.

@liangliangchang
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Can you check whether the NPU prefill can be integrated via the existing pipeline parallelism in vLLM (see pipeline_parallel_size option)? The current PR does pretty intrusive changes to core vLLM data structures, which will make it hard for us to keep in sync with upstream vLLM (maintenance) and won't allow us to upstream.

Thanks. I agree. I only quickly checked the current pipeline parallelism during my implementation, and it seems to be for splitting fine-grained layers across GPUs. I will evaluate it in detail and see how to use the existing flow as much as possible. Will update later.

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