Releases: Raytwo/Cobalt
Releases · Raytwo/Cobalt
Version 1.25.4
Version 1.25.3
Bugfix(es)
- Improve skill icon replacement/addition by loading them all at once on boot. This should reduce stutter whenever skill icons are displayed and reduce memory usage. Please note that you won't be able to hotswap the sprites in your mod at runtime as a result.
- Prevent lua command CobaltNotice from throwing a panic when the string provided is nil.
- Heavily improve error reporting in lua command UnitSetJob, stopping it from throwing a panic when incorrect arguments are provided.
Note
More improvements similar to the skill icon one are on the way to improve the experience on actual hardware.
Version v1.25.2
Bugfix(es)
- Loose lua files meant to run when entering the Somniel will now run one after another instead of together. This means bugs like the UnitJoin popups overlapping are now fixed.
Version v1.25.1
Bugfix(es)
- Custom sprites for classes will show up instead of a black silhouette when possible (@triabolicals)
Version v1.25.0
New feature(s)
- Replace the black default sprite by the NoWeapon variant of the original class when possible (@triabolicals)
- Implement callback for ProcInst::CreateBind for CobAPI (@triabolicals)
Version v1.24.2
Bugfix(es)
- Fix mapstatus icon patches causing a crash if a file with a different extension than PNG is found (@MistressAshai).
Version v1.24.1
Bugfix(es)
- Fix BmapIcons patching causing panics when having more than one in all active mods
Version v1.24.0
New Feature(s)
- Add support for AnimatorOverrideController bundles for file addition (by @DogeThis).
Version v1.23.1
Bugfix(es)
- Fix animation addition resulting in T-poses due to a change in astra-format
Version v1.23.0
New Feature(s)
- Add support for skill status icon addition/replacement