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Releases: RealUI/Aurora

12.0.5.8

09 May 20:51

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[12.0.5.8]

Fixed

  • fix: replace circular CDM cooldown swipe with plain square texture so the overlay covers the full cropped icon area
  • fix: re-apply icon texcoord crop after CDM refreshes the spell texture (SetTexture resets coords to 0–1)
  • fix: prevent C stack overflow in SpellBook spec-button border hooks by removing recursive SetTexture(nil) calls

12.0.5.7

04 May 22:00

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12.0.5.7

Changed

  • chg: overhaul Blizzard_CooldownViewer skinning in preparation for RealUI_Auras, including robust mixin hooks, viewer child re-skinning on show, icon mask/overlay cleanup, and BuffBar visual restyling
  • chg: use full Skin.ButtonFrameTemplate pass for CooldownViewerSettings to align with ButtonFrameTemplate visuals
  • chg: refresh README documentation

Fixed

  • fix: increase HDR mode button brightness to improve visibility against darker panel backgrounds

Detailed Changes

12.0.5.6

01 May 20:41

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12.0.5.6

Fixed

  • fix: guard private.Integration nil check in Color.SetMode to prevent errors when called before Integration is initialised

Detailed Changes

12.0.5.5

01 May 16:45

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12.0.5.5

Added

  • add: Color Mode system — switch between named palette presets that control the neutral UI palette (backgrounds, borders) and modulate the class color highlight. All switching is live, no reload required.
    • Normal — default Aurora look, unchanged from previous versions
    • HDR — deeper blacks, more opaque panels, brighter borders for high-contrast displays
    • Deuteranopia / Protanopia / Tritanopia — accessibility modes that shift the class color highlight hue to compensate for color vision deficiencies
  • add: Color.border token for UI element borders, used by the mode system
  • add: Color.SetMode, Color.GetActiveMode, Color.PreviewMode API for programmatic mode switching
  • add: color mode radio selector in the Appearance options panel
  • add: HDR info note in options when HDR boost is inactive due to custom highlight override
  • add: palette element tracking system — 500+ frames auto-refresh on mode switch with smart border preservation
  • add: scrollable Appearance options panel to accommodate the new color mode selector

Changed

  • chg: TalkingHeadUI background now uses Color.panelBg token instead of lightened Color.frame — darker on Normal, true black on HDR ([#177])
  • chg: color consistency audit — replaced hardcoded color values across skin files with Color.* tokens; annotated intentionally static colors

Fixed

  • fix(tooltip): make SetTooltipMoney workaround load-order safe ([#176])
  • fix: guard nil dropdown skin calls in FriendsFrame and PlayerSpells

Detailed Changes

12.0.5.4

26 Apr 22:54

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12.0.5.4

Added

  • add: skin for Blizzard_FrameXML TalkingHeadUI

Changed

  • chg: update LFGDungeonReadyStatus skinning pass
  • chg: refine icon skinning in MacroUI

Fixed

  • fix: make DelvesCompanionConfigurationFrame skin non-transparent
  • fix: add defensive guard for SendMailFrame.SendMailAttachments ([#174])
  • fix: apply startup UI scale on login
  • fix: make standalone mode reliably skin delayed Blizzard addon loads ([#175])
  • fix: ensure setup popup waits for UI skinning to complete in standalone mode ([#175])

Detailed Changes

12.0.5.3

25 Apr 01:50

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12.0.5.3

Fixed

  • fix: prefer base spell texture for PlayerSpells spec icons
  • fix: prevent UIWidget container taint in restricted layout paths
  • fix: wrap GameTooltip_AddWidgetSet in securecallfunction to avoid LayoutFrame secret-number taint
  • fix: prevent PaperDoll stat taint from CharacterFrame skinning
  • fix: use SharedButtonSmallTemplate for dialog buttons (12.0.5)

Detailed Changes

12.0.5.2

23 Apr 23:33

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12.0.5.2

Fixed

  • fix: avoid QueueStatusFrame taint by no longer skinning the protected tooltip backdrop directly; queue entries are still skinned via the entry pool
  • fix: protect backdrop vertex coloring on WoW 12.0.5 by converting Aurora Color objects to Blizzard color objects before SetVertexColor

Detailed Changes

12.0.5.1

23 Apr 10:29

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12.0.5.1

Fixed

  • fix: handle MovieFrame CloseDialog button nesting change — buttons moved into CloseDialog.Buttons HorizontalLayoutFrame wrapper
  • fix: guard OpenMailFrameIcon removed in 12.0.5 MailFrame update — portrait now managed by ButtonFrameTemplate
  • fix: guard CharacterBag0Slot-CharacterBag3Slot removed from Mainline XML — bags now dynamically created by BagsBarMixin

Detailed Changes

12.0.5.0

23 Apr 01:40

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12.0.5.0

Changed

  • chg: bump ## Interface to 120005

Fixed

  • fix: handle MovieFrame CloseDialog button nesting change — buttons moved into CloseDialog.Buttons HorizontalLayoutFrame wrapper
  • fix: guard OpenMailFrameIcon removed in 12.0.5 MailFrame update — portrait now managed by ButtonFrameTemplate
  • fix: guard CharacterBag0Slot-CharacterBag3Slot removed from Mainline XML — bags now dynamically created by BagsBarMixin

Detailed Changes

12.0.1.31

18 Apr 00:59

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12.0.1.31

Changed

  • chg: make TextStatusBarText and TextStatusBarTextLarge use outlined fonts

Fixed

  • fix: remove ExternalDefensivesFrame container backdrop to prevent an always-visible empty bar
  • fix: hide LootHistory BackgroundArtFrame textures so item names remain visible

Detailed Changes