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Code review: Use constants and rewrite counting of traded soldiers
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tests/s25Main/integration/testArmor.cpp

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -151,12 +151,15 @@ BOOST_AUTO_TEST_CASE(TradeArmoredFigures)
151151

152152
const unsigned officerSoldiersTraded = 3;
153153
const unsigned officerSoldiersWithArmor = 2;
154+
const unsigned initialNumSoldiers = numSoldiers[getSoldierRank(Job::Officer)];
155+
const unsigned initialNumArmoredSoldiers = numArmoredSoldiers[getSoldierRank(Job::Officer)];
156+
const unsigned initialNumHelpers = numHelpers;
154157

155158
// For figures we don't need donkeys
156-
BOOST_TEST_REQUIRE(numArmoredSoldiers[getSoldierRank(Job::Officer)] == 2u);
157-
BOOST_TEST_REQUIRE(numSoldiers[getSoldierRank(Job::Officer)] == 3u);
159+
BOOST_TEST_REQUIRE(numArmoredSoldiers[getSoldierRank(Job::Officer)] == officerSoldiersWithArmor);
160+
BOOST_TEST_REQUIRE(numSoldiers[getSoldierRank(Job::Officer)] == officerSoldiersTraded);
158161

159-
this->TradeOverLand(players[0]->GetHQPos(), Job::Officer, 3);
162+
this->TradeOverLand(players[0]->GetHQPos(), Job::Officer, officerSoldiersTraded);
160163
numArmoredSoldiers[getSoldierRank(Job::Officer)] -= officerSoldiersWithArmor;
161164
numSoldiers[getSoldierRank(Job::Officer)] -= officerSoldiersTraded;
162165
numHelpers -= 1; // Trade leader
@@ -167,15 +170,12 @@ BOOST_AUTO_TEST_CASE(TradeArmoredFigures)
167170
unsigned distance = world.CalcDistance(curWh->GetPos(), players[0]->GetHQPos()) + 2;
168171
RTTR_SKIP_GFS(20 * distance);
169172

170-
// Some were produced (at least every 170 GFs)
171-
numHelpers += (20 * distance) / 170;
172173
curWh = world.GetSpecObj<nobBaseWarehouse>(players[0]->GetHQPos());
173174
BOOST_TEST_REQUIRE(curWh);
174-
// Expected amount is our amount + 2 times the stuff send (1 because we did not send anything, and 2 as we received
175-
// them)
176-
numSoldiers[getSoldierRank(Job::Officer)] += 2 * officerSoldiersTraded;
177-
numArmoredSoldiers[getSoldierRank(Job::Officer)] += 2 * officerSoldiersWithArmor;
178-
numHelpers += 2 * 1; // Trade leader
175+
numSoldiers[getSoldierRank(Job::Officer)] = initialNumSoldiers + officerSoldiersTraded;
176+
numArmoredSoldiers[getSoldierRank(Job::Officer)] = initialNumArmoredSoldiers + officerSoldiersWithArmor;
177+
numHelpers = initialNumHelpers + 1 // Trade leader
178+
+ (20 * distance) / 170; // Some were produced(at least every 170 GFs)
179179
// helpers can be produced in the meantime
180180
BOOST_TEST_REQUIRE(curWh->GetNumRealFigures(Job::Helper) >= numHelpers);
181181
numHelpers = curWh->GetNumRealFigures(Job::Helper);

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