Solving the nucleus paradox#6595
Solving the nucleus paradox#6595domin2ktr wants to merge 60 commits intoRevolutionary-Games:masterfrom
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The lead programmer for Thrive is currently on vacation until 2026-01-07. Until then other programmers will try to make pull request reviews, but please be patient if your PR is not getting reviewed. PRs may be merged after multiple programmers have approved the changes (especially making sure to ensure style guide conformance and gameplay testing are good). If there are no active experienced programmers who can perform merges, PRs may need to wait until the lead programmer is back to be merged. |
| osmoregulationCost *= 20.0f / (20.0f + colonySize); | ||
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| // 30% osmoregulation bonus if have nucleus |
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This comment is not needed (and it's 25% not 30%)
Accidental-Explorer
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I know this is currently not being worked on, so I will just note this for future reference:
Before this could be merged, the tooltips for organelles in the editors would have to correctly be updated to show their new osmoregulation cost, just as happens when you change which membrane you have.
Brief Description of What This PR Does
This PR reduces the cost of osmoregulation and basic movement by 25%, thereby solving the problem of evolutionary nucleus cost.
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
styleguide.