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203 changes: 1 addition & 202 deletions addons/material_maker/nodes/smooth_curvature2.mmg
Original file line number Diff line number Diff line change
Expand Up @@ -371,207 +371,6 @@
"seed": -60745,
"type": "switch"
},
{
"name": "blend",
"node_position": {
"x": 802.064697,
"y": -277.727295
},
"parameters": {
"amount": 0.5,
"blend_type": 0
},
"seed": -32267,
"shader_model": {
"code": [
"vec4 $(name_uv)_s1 = $s1($uv);",
"vec4 $(name_uv)_s2 = $s2($uv);",
"float $(name_uv)_a = $amount*$a($uv);",
""
],
"global": [
"vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*c1 + (1.0-opacity)*c2;",
"}",
"",
"vec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\tif (rand(uv) < opacity) {",
"\t\treturn c1;",
"\t} else {",
"\t\treturn c2;",
"\t}",
"}",
"",
"vec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*c1*c2 + (1.0-opacity)*c2;",
"}",
"",
"vec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;",
"}",
"",
"float blend_overlay_f(float c1, float c2) {",
"\treturn (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));",
"}",
"",
"vec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;",
"}",
"",
"vec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;",
"}",
"",
"float blend_soft_light_f(float c1, float c2) {",
"\treturn (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);",
"}",
"",
"vec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;",
"}",
"",
"float blend_burn_f(float c1, float c2) {",
"\treturn (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);",
"}",
"",
"vec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;",
"}",
"",
"float blend_dodge_f(float c1, float c2) {",
"\treturn (c1==1.0)?c1:min(c2/(1.0-c1),1.0);",
"}",
"",
"vec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;",
"}",
"",
"vec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*max(c1, c2) + (1.0-opacity)*c2;",
"}",
"",
"vec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*min(c1, c2) + (1.0-opacity)*c2;",
"}",
"",
"vec3 blend_difference(vec2 uv, vec3 c1, vec3 c2, float opacity) {",
"\treturn opacity*clamp(c2-c1, vec3(0.0), vec3(1.0)) + (1.0-opacity)*c2;",
"}",
""
],
"inputs": [
{
"default": "vec4(round($uv.x) , 1.0, 1.0, 1.0)",
"label": "Source1",
"longdesc": "The foreground input",
"name": "s1",
"shortdesc": "Foreground",
"type": "rgba"
},
{
"default": "vec4(1.0, $uv.y, 1.0, 1.0)",
"label": "Source2",
"longdesc": "The background input",
"name": "s2",
"shortdesc": "Background",
"type": "rgba"
},
{
"default": "1.0",
"label": "Opacity",
"longdesc": "The optional opacity mask",
"name": "a",
"shortdesc": "Mask",
"type": "f"
}
],
"instance": "",
"longdesc": "Blends its input, using an optional mask",
"name": "Blend",
"outputs": [
{
"longdesc": "Shows the result of the blend operation",
"rgba": "vec4(blend_$blend_type($uv, $(name_uv)_s1.rgb, $(name_uv)_s2.rgb, $(name_uv)_a*$(name_uv)_s1.a), min(1.0, $(name_uv)_s2.a+$(name_uv)_a*$(name_uv)_s1.a))",
"shortdesc": "Output",
"type": "rgba"
}
],
"parameters": [
{
"default": 0,
"label": "",
"longdesc": "The algorithm used to blend the inputs",
"name": "blend_type",
"shortdesc": "Blend mode",
"type": "enum",
"values": [
{
"name": "Normal",
"value": "normal"
},
{
"name": "Dissolve",
"value": "dissolve"
},
{
"name": "Multiply",
"value": "multiply"
},
{
"name": "Screen",
"value": "screen"
},
{
"name": "Overlay",
"value": "overlay"
},
{
"name": "Hard Light",
"value": "hard_light"
},
{
"name": "Soft Light",
"value": "soft_light"
},
{
"name": "Burn",
"value": "burn"
},
{
"name": "Dodge",
"value": "dodge"
},
{
"name": "Lighten",
"value": "lighten"
},
{
"name": "Darken",
"value": "darken"
},
{
"name": "Difference",
"value": "difference"
}
]
},
{
"control": "None",
"default": 0.5,
"label": "3:",
"longdesc": "The opacity of the blend operation",
"max": 1,
"min": 0,
"name": "amount",
"shortdesc": "Opacity",
"step": 0.01,
"type": "float"
}
],
"shortdesc": "Blend"
},
"type": "shader"
}
],
"parameters": {
"param0": 10,
Expand All @@ -583,4 +382,4 @@
"seed_int": 0,
"shortdesc": "Smooth Curvature",
"type": "graph"
}
}