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  • Any base class with "CREATURE" as the class name will use the MonsterThac0" when handleGetBaseThac0() is called.
  • API buttons with empty button name strings will be trapped by the output parser and a dash inserted to ensure the button is displayed, rather than code.
  • Made parseData() robust to non-string Attribute parameters.
  • Removed commented out sections.

Added new creatures:

  • Flesh Golem
  • Gray Ooze
  • All types of Grell
  • Dopplegangers
  • All types of Centipede
  • All types of Pudding
  • Gelatinous Cube
  • Grick & Grick Alpha

* Any base class with "CREATURE" as the class name will use the MonsterThac0" when handleGetBaseThac0() is called.
* API buttons with empty button name strings will be trapped by the output parser and a dash inserted to ensure the button is displayed, rather than code.
* Made parseData() robust to non-string Attribute parameters.
Added:
* Flesh Golem
* Gray Ooze
* All types of Grell
* Dopplegangers
* All types of Centipede
* All types of Pudding
* Gelatinous Cube
* Grick & Grick Alpha
@Alicekb Alicekb merged commit fd7caaa into Roll20:master Apr 9, 2025
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2 participants