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Binary file added Ronin Borg Official/images/mork_borg.webp
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9 changes: 9 additions & 0 deletions Ronin Borg Official/sheet.json
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{
"html": "ronin.html",
"css": "ronin.css",
"authors": "Slightly Reckless Games",
"roll20userid": "463088",
"preview": "ronin.png",
"instructions": "Official Sheet for Ronin Borg by [Slightly Reckless Games](https://slightlyrecklessgames.com/) \nRonin is a rules-lite tabletop RPG set in a mythical, samurai-inspired world. Based on the MORK BORG system, RONIN is a game of honour, combat, and adventure.",
"legacy": false
}
292 changes: 292 additions & 0 deletions Ronin Borg Official/translation.json
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{
"added-to-tracker": "Added to turn tracker.",
"ammo": "Ammo",
"ammo-u": "AMMO",
"armour": "Armour",
"armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.",
"armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.",
"armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.",
"armour-reduction-rolled": "Armour reduction rolled",
"armour-u": "ARMOUR",
"ask-broken": "Roll Broken?",
"ask-no": "NO",
"ask-yes": "YES",
"attack": "Attack",
"broken": "Broken",
"broken-outcome1": "<b>Fall unconscious</b>. d4 rounds, awaken with d4 HP",
"broken-outcome2-1": "<b>Broken or severed limb</b>.",
"broken-outcome2-6": "<b>Lost eye</b>. Can't act for d4 rounds then become active with d4 HP.",
"broken-outcome3": "<b>Hemorrhage</b>. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.",
"broken-outcome4": "<b>Dead</b>",
"broken-u": "BROKEN",
"cannot-act": "Cannot act",
"carrying-capacity": "Carrying Capacity",
"carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests",
"character-generator": "Character Generator",
"character-name-u": "NAME",
"character-nickname-u": "NICKNAME",
"choose-ailment": "Choose your ailment",
"choose-dice": "Choose your die",
"class-u": "CLASS",
"creature-u": "CREATURE",
"creature-yokai-u": "CREATURE/YOKAI",
"crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.",
"crit-defence-note": "PC gains a free attack.",
"current-u": "CURRENT",
"d66-roll": "d66 Roll",
"daily-texts": "Daily Texts",
"daily-texts-result": "Daily Texts have been updated.",
"damage": "Damage",
"damage-abbrv": "DMG",
"damage-doubled": "Double Damage",
"damage-roll": "Damage Roll =",
"damage-u": "DAMAGE",
"damage-without-armour": "Damage(Armour N/A)",
"damaged-u": "DAMAGED",
"death": "Death",
"death-note": "A character can only be resurrected once.",
"death-with-honour": "You have died Honourably.",
"death-without-honour": "You have died Dishonourably.",
"debilitating-injuries": "Debilitating Injuries",
"debilitating-injuries-1": "<b>Limb severance</b>. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.",
"debilitating-injuries-10": "<b>Joint dislocation</b>. The attack dislocates one of the target's major joints.",
"debilitating-injuries-2": "<b>Bone shatter</b>. The attack breaks one of the target's bones.",
"debilitating-injuries-3": "<b>Eye gouge</b>. The attack blinds the target in one eye.",
"debilitating-injuries-4": "<b>Evisceration</b>. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.",
"debilitating-injuries-5": "<b>Skull fracture</b>. The attack cracks the target's skull.",
"debilitating-injuries-6": "<b>Muscle severance</b>. The attack cuts through one of the target's major muscle groups.",
"debilitating-injuries-7": "<b>Nerve damage</b>. The attack severs one of the target's major nerves.",
"debilitating-injuries-8": "<b>Tendon severance</b>. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.",
"debilitating-injuries-9": "<b>Artery rupture</b>. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.",
"defence": "Defence",
"defence-u": "DEFENCE",
"description-abilities": "Description/Abilities",
"die-u": "DIE:",
"difficulty-rating": "Difficulty Rating",
"difficulty-rating-abbrv": "DR",
"difficulty-rating-abbrv-10": "DR10",
"difficulty-rating-abbrv-12": "DR12",
"difficulty-rating-abbrv-14": "DR14",
"difficulty-rating-abbrv-16": "DR16",
"difficulty-rating-abbrv-18": "DR18",
"difficulty-rating-abbrv-6": "DR6",
"difficulty-rating-abbrv-8": "DR8",
"difficulty-rating-text-10": "Pretty simple",
"difficulty-rating-text-12": "Normal",
"difficulty-rating-text-14": "Difficult",
"difficulty-rating-text-16": "Very hard",
"difficulty-rating-text-18": "Should not be possible.",
"difficulty-rating-text-6": "Simple",
"difficulty-rating-text-8": "Routine",
"dr-armour-penalty": "DR + armour",
"dr-test-roll": "D20 vs DR test roll | %{dr_test}",
"dr-test": "D20 TEST",
"duel-mode-toggle": "Enable/Disable Dueling features",
"duel-u": "DUEL",
"dueling-u": "DUELING",
"enemy-goes": "Enemies go first.",
"enemy-is-demoralized": "Enemy is Demoralized",
"enemy-is-not-demoralized": "Enemy is not Demoralized",
"enter-armour-tier": "Armour tier of target?",
"enter-dice-number": "Enter #of Dice",
"enter-dice-sides": "Enter #of Sides and any +/- modifier",
"enter-morale-rating": "Enter Morale Rating",
"equipment-u": "EQUIPMENT",
"fail-duel-attack-note": "Enemy rolls damage.",
"fail-guard-note": "Take half damage.",
"fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.",
"fail-riposte-note": "You are dealt a fatal blow.",
"fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.",
"fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.",
"features": "Features",
"food": "food",
"fumble-attack-note": "Weapon is lost or broken.",
"fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.",
"fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.",
"guard": "Guard",
"haiku-u": "HAIKU",
"healed": "Healed",
"hit-point-damage": "HP Damage =",
"hit-points-abbrv": "HP",
"hit-points-features-restored": "HP and Features have been restored.",
"hit-points-increased": "HP has been increased.",
"hit-points-maximum-abbrv": "vs Max HP",
"hit-points-maximum-bonus-abbrv": "bonus to Max HP",
"hit-points-mixed-case": "HiT PoINts",
"hit-points-reduced": "HP has been reduced.",
"hit-points-u": "HIT POINTS",
"honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.",
"honour-note2": "Honour has been increased.",
"honour-u": "HONOUR",
"hours": "hours",
"hunger": "Hunger",
"hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.",
"hunger-thirst": "Hunger/Thirst",
"hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.",
"infected-u": "INFECTED",
"infection": "Infection",
"infection-or-poison": "Infection or Poison -d6. HP reduced.",
"infection-poison": "Infection/Poison",
"infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.",
"initiative": "Initiative",
"initiative-abbrv": "init",
"initiative-abbrv-u": "INIT",
"initiative-group": "Group Initiative",
"initiative-individual": "Individual Initiative",
"kamis-vengeance": "Kami's Vengeance",
"kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.",
"kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.",
"kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.",
"kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.",
"kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.",
"kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.",
"kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.",
"kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.",
"kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage",
"kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.",
"kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.",
"kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.",
"kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.",
"kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.",
"kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.",
"kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.",
"kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.",
"kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.",
"kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.",
"kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.",
"legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.",
"load": "Load",
"long-d6": "Long d6",
"long-rest": "Long Rest",
"long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.",
"lost-broken": "Lost/Broken",
"maximum-u": "MAXIMUM",
"meditation-u": "MEDITATION",
"morale": "Morale",
"morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.",
"morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.",
"morale-u": "MORALE",
"not-broken": "A Broken roll is N/A.",
"one-halve": "Halve",
"parry": "Parry",
"parry-u": "PARRY",
"pc-goes": "PCs go first.",
"player-character-abbrv": "PC",
"portion-of": "of",
"ranged": "Ranged",
"ranged-u": "RANGED",
"reaction": "Reaction",
"reaction-result-11-12": "Cooperative",
"reaction-result-2-3": "You will be slaughtered!",
"reaction-result-4-6": "Fury",
"reaction-result-7-8": "Apathetic",
"reaction-result-9-10": "Almost courteous",
"reaction-u": "REACTION",
"reduce-hit-points-target": "Damage must be reduced manually.",
"remaining": "remaining",
"resilience": "Resilience",
"resilience-roll-label": "[resilience]",
"resilience-u": "RESILIENCE",
"rest": "Short/Long REST",
"resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.",
"resurrection-u": "RESURRECTION",
"riposte": "Riposte",
"roll-damage": "Roll Damage",
"roll-debilitating-injuries": "Roll Debilitating Injuries",
"roll-dice": "roll",
"roll-dice-query": "Roll Dice",
"roll-half-damage": "Roll ½ Damage",
"roll-half-honour": "Roll ½ Honour",
"roll-half-pc-damage": "Roll ½ PC Damage",
"roll-honour": "Roll Honour",
"roll-improve": "Chance to Improve",
"roll-initiative": "d6 Initiative",
"roll-initiative-individual": "Swiftness + d6",
"roll-kamis-vengeance": "Roll Kami's Vengeance",
"roll-pc-damage": "Roll PC Damage",
"roll-query": "Make an additional roll.",
"roll-resilience": "Roll Resilience",
"roll-result": "Roll =",
"roll-spirit": "Roll Spirit",
"roll-swiftness": "Roll Swiftness",
"roll-vigor": "Roll Vigor",
"rolling-dice": "Rolling Dice",
"rolls": "rolls",
"ronin-u": "RŌNiN",
"rounds": "rounds",
"ryo-u": "RYŌ",
"secondary-roll": "sub roll",
"seppuku-u": "SEPPUKU",
"short-d4": "Short d4",
"short-long-rest": "Short or Long Rest?",
"short-rest": "Short Rest",
"short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.",
"special": "Special",
"spirit": "Spirit",
"spirit-roll-label": "[spirit]",
"spirit-u": "SPIRIT",
"striking": "Striking",
"striking-u": "STRIKING",
"success-defence-note": "No Damage",
"success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.",
"success-haiku-note": "Regain 1 Virtue. Hidden meaning?",
"success-riposte-note": "Deal double damage",
"success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.",
"success-seppuku2-note": "If successful, the character then disembowels themselves and dies.",
"swiftness": "Swiftness",
"swiftness-roll-label": "[swiftness]",
"swiftness-u": "SWIFTNESS",
"take-damage-doubled": "Take Double Damage",
"take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}",
"take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}",
"tenets-u": "TENETS",
"test": "Test",
"test-critical-failure": "Fumble!",
"test-critical-hit": "Critical Hit!",
"test-critical-success": "Critical!",
"test-failed": "Fail",
"test-successful": "Success",
"texts-notes-1": "Spirit +d4 times per day",
"texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour",
"texts-notes-fail": "and no Texts for 1 hour",
"texts-u": "TEXTS",
"toggle-creature-sheet": "Toggle sheet type PC/Creature",
"total": "Total",
"track-ammo-u": "TRACK",
"track-ammo-title": "Reduced by 1 for each attack roll.",
"track-ammo-monster-title": "Reduced by 1 for each damage roll.",
"unconscious": "Unconscious",
"valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}",
"versus-difficulty-rating": "vs DR",
"versus-morale-rating": "vs Morale",
"versus-resilience": "vs Resilience",
"versus-spirit": "vs Spirit",
"versus-swiftness": "vs Swiftness",
"versus-vigor": "vs Vigor",
"view-sheet-left": "View Left",
"view-sheet-right": "View Right",
"vigor": "Vigor",
"vigor-roll-label": "[vigor]",
"vigor-u": "VIGOR",
"virtues-u": "VIRTUES",
"water": "water",
"weapon-action": "Action",
"weapon-broken": "Broken",
"weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.",
"weapon-notes-auto-parry": "Auto Parry",
"weapon-notes-d6": "-d6 Damage, ",
"weapon-notes-dr": "DR -4, ",
"weapon-notes-max-damage": "Maximum Damage, ",
"weapon-notes-no-crit-fumble": "No Crit/Fumble, ",
"weapon-notes-reroll": "Reroll, ",
"weapon-type": "Type",
"weapons-u": "WEAPONS",
"weight-heavy": "Heavy",
"weight-heavy-title": "Weight counts as 2 normal items.",
"weight-normal": "Normal",
"weight-normal-title": "Weight counts as 1 normal item.",
"weight-not-applicable-abbrv": "N/A",
"weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried",
"wield-text": "to Wield Text",
"woes-u": "WOES"
}