A personal website built to look like a GitHub repository page. Made with Next.js, React, TypeScript, and Tailwind CSS.
Here's some info about me:
I'm a Computer Science and Electrical Engineering student at Yale University '28 with a 4.0 GPA, graduating in May 2028. I'm passionate about AI/ML engineering, open-source software, and building things that make an impact.
ryan@fernandes.us · GitHub · LinkedIn
May 2026 – Present · Boston, MA
- Implementing router-weighted expert pruning compression for large MoE LLMs, reducing VRAM usage up to 50%
- Pruning algorithm reduces VRAM usage up to 50%, saving ~$35,000 per model server on hardware costs
- Building an agent-assisted Kubernetes pipeline to automate multi-day LLM evaluation workflows
- Contributing to vLLM's Speculative Decoding and LLM Compressor repositories (82k stars)
May 2025 – August 2025 · Boston, MA
- Created an agentic Docling document editor, yielding a 91% time save on data postprocessing
- Facilitating open-source acquisition by the Docling GitHub organization (35k stars)
- Reduced token costs and latency by 400% through prompt caching and context compression
B.S. in Computer Science and Electrical Engineering · Expected May 2028 · New Haven, CT
- GPA: 4.0 (4 semesters, 22 courses), SAT: 1600
- Yale Computer Society Co-President, Club Spikeball Captain
- Coursework: Data Structures & Algorithms, Computer Architecture, Systems & Signal Processing, Digital Systems, Networks, Linear Algebra, Discrete Math, Circuit Analysis & Design
Co-President, Team Lead of y/labs · Sept 2024 – May 2026
- Ran Yale's largest CS organization — 300 members, 20,000+ users across 7 products
- Drove $19,000 in corporate sponsorships (9.5x increase), managed a $30,000 budget
- Created y/labs, an automated research discovery platform connecting 500+ students and professors
April 2026 – Present
- Built an autonomous Arduino system to rotate a playing die to any specified orientation
- Wrote a C++ computer vision algorithm with 98% accuracy on a custom 200-image dataset
- Incorporating into a full assembly line to create pixelated murals from 5,000+ dice
Python · PyTorch · NumPy · Pandas · Machine Learning · LLM Optimization · Agentic Applications · MCP · Fullstack Web Development · React/TypeScript · Kubernetes · C/C++ · MATLAB · Solidworks · Git