Releases
v1.0.0
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Release Notes - v1.0.0
Features
No-Hold Zones to prevent unintended grips.
Start Cinematic Zones and revamped Cinematic Manager for smoother scene transitions.
Expanded Tutorial Keys system → full camera key coverage and auto-scaled icons.
Difficulty-Based Timer with on-screen clock icon.
New Level Manager plus Level 3: Boss Fight and additional map zones.
Hidden Elements & Easter Egg (with dedicated audio cues).
Hold V2 mechanic, auto-ledge-climb option, and tighter Micca-jump collider.
Overhauled In-Game Music System : menu/game state saving, repeat-prevention, boss themes, extra credits with links.
Final Game Cinematic , new boss animations & style, richer dialogue portraits.
Enhanced Title Screen (new background image, improved typography), new sign props & health zones.
Added No-Hit Mode and disabled cursor during gameplay for cleaner immersion.
Bug Fixes
Wall-climb edge cases: inside-wall, jump-spam, stuck-on-hit, build-only jump.
Crouch issues (infinite fall, speed tuning).
Enemy AI: chase logic, bounce push, ranged attacks during hold, projectile damage, velocity reset.
UI & WebGL: fullscreen default, brightness, background resize, hearts UI, pause-menu routing, image aspect.
Cinematics: timer display, trigger reliability, semaphore sync, fade-in menu block, difficulty timing.
Checkpoint save, initial lives, language swap, dialogue configs, floating-dialogue overlap.
Boss fight: animation & health UI sync, final-fight tuning, missing refs.
Music: null instance, repeat blocking, resume-after-pause, brightness debounce.
Level polish: scene 1 & 2 tweaks, hidden tree, tile gaps, map fine-tuning.
Other Improvements & Chores
Refactor: music architecture, active-panel UI system, general cleanup.
Chore: WebGL builds, translation packs, asset uploads (UI imagery, heart sprites), credits design, wood-sign text.
Performance: collider-zone resets, enemy-collider optimisations, resolution-ratio background update.
Maintenance: Micca-house updates, boss-fight audio assets, zone tile refresh.
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