Releases: SIsilicon/WorldEdit-BE
v0.10.4
v0.11.0-beta.3
Minimum supported version 1.21.130
We're putting the "World" in WorldEdit with this one! Two new commands for making terrain have been added in this update.
What's Changed
;terraincommand lets you build terrain using perlin noise.- You can customize the amplitude, frequency, and roughness (noise octaves) of the terrain.
- The taller the selection, the taller the terrain will automatically be.
-sflag lets you specify the seed of terrain for more consistent output.-aflag lets you add noise on top of existing terrain.
- You can customize the amplitude, frequency, and roughness (noise octaves) of the terrain.
;overlaycommand works just like the overlay brush. It lets you cover the terrain with blocks of your choice.- Remove
#slopemask and merged its functionality with#surface.- Instead of
"#surface #slope[0:30]"it's now just"#surface[0:30]. Note that the angles are optional.
- Instead of
Editor Mode
For those unfamiliar with editor mode and want to try it, read this page:
https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editortutorial?view=minecraft-bedrock-stable
- Added a preview for move and stack region operations.
- Added smooth region operation to toolset.
Full Changelog: v0.11.0-beta.2...v0.11.0-beta.3
0.11.0-beta.2
Minimum supported version 1.21.130
This update brings a massive improvement to the brush. With certain items, you can now hold them down to make strokes!
What's Changed
- You can now hold use with a brush item to create strokes
- This will only work with items that have continuous "use" actions (fishing rod, snowball, wind charge, etc...)
- Radial gradients have been adjusted to work with sphere, cylinder and blob brush strokes
- Added optional
maskargument to;wallsand;faces
Editor Mode
For those unfamiliar with editor mode and want to try it, read this page:
https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editortutorial?view=minecraft-bedrock-stable
- Added wall and stack operations to Region Operation tool
Full Changelog: v0.11.0-beta.1...v0.11.0-beta.2
0.11.0-beta.1
Supported version: 1.21.130
0.11.0 will be introducing support for Editor Mode! With this new integration, you'll be able to interact with WorldEdit features without using just using commands. This first update introduces some basic integration and more will be added throughout the betas.
What's Changed
Editor Mode
For those unfamiliar with editor mode and want to try it, read this page:
https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editortutorial?view=minecraft-bedrock-stable
- Undo/redo now works with editor mode's shortcut keys (Ctrl+Z, Ctrl+Y).
- WorldEdit's selection now syncs up with editor mode. This means you can setup selections without the selection wand.
- Added new "Region Operations" tool which allows you to make the following operations to your selection.
- Fill Selection (
;set) - Outline Selection (
;faces) - Wall Selection (
;walls)
- Fill Selection (
- Added ability to manage patterns without typing them out.
- Not all pattern types are supported yet. Notably Clipboard patterns, Hand patterns and Gradient patterns.
- A new pattern type, Input pattern, is also available for those who still choose to type out patterns.
Full Changelog: v0.10.3...v0.11.0-beta.1
0.10.3
Supported version: 1.21.120
Not too much has changed this update apart from a couple quality of life features
What's Changed
- Added
-rflag to;revolvecommand to disable individual structure rotations. - Made it less likely for the addon to break after a minor update. The addon may still break due to changes in Minecraft's scripting API
Full Changelog: v0.10.2...v0.10.3
v0.10.2
Supported version: 1.21.110
This update adds many improvements to general addon usage, as well as to features introduced in 0.10.0.
What's Changed
- Added rotation option to
;pathcommand (Eg:;path 2 rotated 90) - Added loft tool, allowing users to create, manage and fill in lofts without commands; located in the shape sneak menu, or the creative menu
- Organized all WorldEdit items into groups in the creative menu
- Gave the "Draw Curve" tool its own icon
- Detect player sneaking midair
- Added chunk loading to
;hollowcommand - Added extruder tool to tool manager
- Made loft more stable and solid
- Made addon compatible with Vibrant Visuals
- Improved block and mask picker messages
- Fixed cycler tool creation
- Fixed
;importand;exportcommands - Fixed selection draw options
- Fixed structure brush
Full Changelog: v0.10.1...v0.10.2
v0.10.1
Supported version: 1.21.100
This is a hotfix that addresses some major issues introduced in 0.10.0
What's Changed
- Optimized loft outline visual.
- Fixed
;drawselhaving no effect on the selection and loft outline. - Fixed loft generation not working at certain locations.
- Fixed command syntaxes of cylinder and sphere commands.
- Fixed brushes not working and spamming errors.
- Fixed block aiming with various item tools such as the line tool.
Full Changelog: v0.10.0...v0.10.1
v0.10.0
Supported version: 1.21.100
Welcome to 0.10.0! Curves! Curves Everywhere! Put things on curves and make curves from curves!
What's Changed
-
Added convex selections
;sel convex. This selection mode lets you create convex hulls, starting with the first selection point, then expanding it with second selection points -
Added the curve tool. The curve tool lets you generate a path through various selected points. Select one block, and keep selecting more to form your path. Close the path by selecting the last point twice.
-
Added
;curvecommand. This command is used in conjunction with convex selections to create a curve using the selection points. It also supports custom thickness. Eg:;curve stone 3 -
Added
;loftcommand. This will let you create sheets of blocks in almost any shape. To manage this, there are several sub-commands.;loft start: This will put you in loft mode, while in this mode, your selection points will contribute to the loft's shape.- While in loft mode, you can create frames to build your loft. Each frame should be made of at least 2 points. The first selection point makes a new frame, and the selection point expands on it.
;loft set <pattern>: This will generate the current loft shape created.;loft remove: This will remove the last point you added to the loft.;loft clear: This will clear your loft and revert you back to default selection behaviour.
-
Added
;pathcommand. This command is the structure in your clipboard, and pastes it along the curve created in convex selection mode. The spacing between the structure pastes are customizable. Eg:;path 5 -
Added the slope mask
#slope[start:end]. This mask lets you select blocks with a certain slope angle. For example,#slope[0:10]will only select blocks that are flat on the ground. -
The
;linecommand now supports custom thickness. Example:;line stone -t 2Where2is the thickness of the line. -
Added a
;scalecommand. This command scales your selection up. Note it doesn't maintain the shapes of individual blocks. -
Added a blob brush. This brush creates random blobs of your pattern of choice. Useful for generating things like stones and bushes.
-
Added an extruder tool. This tool either pops out pushes in the blocks and similar surrounding blocks around it.
-
Added chunk loading to the smooth brush and command
-
Improved
;jumptocommand, making it less likely to clip into blocks far away -
Added fallback when variable.json is not detected by @dawniz in #295
New Contributors
- @dawniz made their first contribution in #295
- @ComeixAlpha made their first contribution in #330
Full Changelog: 0.9...v0.10.0
v1.0.0.4
Supported version: 1.21.100
This feature is jam packed with lots of features, including the highly anticipated convex hulls and lofts!
[NOTICE] Due to certain limitations in the scripting API, custom commands have been reverted back to using ;. We will eventually go back to using the official API once it's more capable.
What's Changed
- Added convex selections
;sel convex. This selection mode lets you create convex hulls, starting with the first selection point, then expanding it with second selection points - Added
;curvecommand. This command is used in conjunction with convex selections to create a curve using the selection points. It also supports custom thickness. Eg:;curve stone 3 - Added
;loftcommand. This will let you create sheets of blocks in almost any shape. To manage this, there are several sub-commands.;loft start: This will put you in loft mode, while in this mode, your selection points will contribute to the loft's shape.- While in loft mode, you can create frames to build your loft. Each frame should be made of at least 2 points. The first selection point makes a new frame, and the selection point expands on it.
;loft set <pattern>: This will generate the current loft shape created.;loft remove: This will remove the last point you added to the loft.;loft clear: This will clear your loft and revert you back to default selection behaviour.
- Added
;pathcommand. This command is the structure in your clipboard, and pastes it along the curve created in convex selection mode. The spacing between the structure pastes are customizable. Eg:;path 5 - Added the slope mask
#slope[start:end]. This mask lets you select blocks with a certain slope angle. For example,#slope[0:10]will only select blocks that are flat on the ground.
Full Changelog: v1.0.0.3...v1.0.0.4
v0.9.9
Supported version: 1.21.90
This version simply exists for 1.21.90 (Chase the Skies) support.
Full Changelog: v0.9.8...v0.9.9
