Count temp-absorbed damage at zero HP - #96
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Summary\n- count post-defense damage at 0 HP even when temporary hit points absorb it\n- apply one or two death-save failures for ordinary or critical damage\n- compare post-defense, pre-temporary-HP damage with maximum HP for instant death when already at 0 HP\n- preserve the existing remaining-damage rule when a positive-HP creature is reduced to 0\n\n## Source\n- bundled SRD 2014 Order of Combat: Damage at 0 Hit Points; Temporary Hit Points\n\n## Verification\n- focused 0-HP/temp-HP/critical/resistance/immunity tests (10 passed)\n- full domain suite passed\n- Ruff check and git diff-check\n- independent cross-review found and then verified the instant-death boundary fix\n\nCloses #82