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The Power Effect Builder now adds the powers description to the active effect if a power item is found on the actor. This currently only works for power effects not handled by SUCC (so every AE except Boost, Lower, Protection and Smite).
Migration to change all AE data for ammunition to use the new 'name' property instead of 'label'.
Mighty Summoner now is aware of the Edges "Summoner" and "Druid" (Fantasy Companion) and adjusts the duration accordingly (duration in minutes for Summoner, one hour for Druid). It uses a base duration of 5 however so there might be problems with powers of a different duration. If the "Concentration" Edge is found the duration is doubled after respecting the duration increase from "Druid" or "Summoner". The duration can still be changed manually.
New Translation strings.
Keybinding option for the Raise Calculator (mclemente)
SWIM compendiums get sorted into its own folder if not manually sorted (mclemente)
Added a setting to allow the selection of a compendium containing special abilities (javierriveracastro)
Mighty Summoner is now capable of creating a 'Mirror Self'. For that the macros dialogue received a new entry in the selector which is always available and always the last option. It needs to resort to some trickery and creates a new actor in the [SWIM] Summon Creature folder structure which is deleted after the mirror is dismissed.
The 'Mirror Self' token image can be mirrored horizontally, set up in the macro options tab in the SWIM settings.
Falling damage calculator fully localised.
New Setting that allows the user to configure the BRSW integration for SWIMs Ammo Management. It can be set to either 'full' (works as before with SFX and reducing ammo), 'sfx only' (only plays SFX but won't reduce any ammo) or 'disabled' (fully disables Ammo Management and SFX and won't show the red button on the BRSW chat card). This allows you - for the first time - to enjoy the sound effects without having to worry about ammunition.
When soaking wounds, the function now will keep track of your best result and will use that number for the rest of the procedure (rerolling, applying wounds, etc.) until you either roll an even better result or a critical failure (in which case the original amount of wounds is used in the apply wounds dialogue (you can still change it there though)).
A new travel calculator macro that takes some inputs and calculates the time needed to travel the given distance with the given means of travel. It'll then show a flavour image and the results of the calculation.
A bunch of flavour images for travelling. They are used in the new travel calculator to create some immersion.
SWIMs own deck of cards (poker deck with jokers left in) with corresponding functions to draw and shuffle. These are considered helper functions and won't appear anywhere in the module but can be called using swim.draw_cards(numberOfCards, playSound) (numberOfCards is the amount you want to draw, playSound is a boolean) and swim.shuffle_deck(playSound, notification) (both variables are a boolean). Why? It was easier to write from scratch than dealing with the Foundry card API.
Four Roll Tables with travel encounters that may or may not fit the setting you're playing. Their main purpose is to be used in the future version of the Travel Calculator.
Changed
Migrated all active effect creations to use the 'name' property instead of 'label' as this was changed in Foundry v11.
Ammo Management now respects the reload type 'single reload' and defaults to one bullet relaod if the weapon is set up like that. As a result, the setting in SWIM that sets the checkbox in the ammo management dialogue was deprecated.
The Raise Calculator button in the scene controls can now be turned off (mclemente)
Most console logs will now appear with SWIM | in front of them in order to make their source easier to identify for the user.
Fixed
Effect Builder and Fear Table macros being partially broken due to changes in SUCC.
Fixed a bug that caused some summoned creatures from the Mighty Summoner potentially being actor linked.
BRSW unable to roll damage for a deleted consumable weapon. This was supposed to be fixed but isn't, so reverted this back to never delete a consumable weapon if it gets to quantity zero.
Fixed a bug in the falling damage calculator that resulted in it not finding the toughness of a tokens actor.
Fixed some other bugs when dismissing summoned tokens.
Fixed deprecation warning resulting from using effect.flags.core.statusId.
Fixed a bug that opened the token vision macro if the macro was used to create the effect.
Fixed a bug in the Mark Dead macro that prevented the removal of Incapacitation. It now toggles on/off again.
Fixed adding system.stats.speed.value to Shaken if SWD rules are active which required changes in SUCC.
Removed
Some translation strings no longer needed.
Default value for campfire as leaving that in was an oversight. SWIM does not come with a texture for campfires yet, I hiighly recommend the animated one from JB2A though.