I enjoy low level systems programming in C/C++/Zig.
Performance and careful engineering matter to me.
I’d rather write the code myself than let AI do it for me.
Thank you for listening to my TED Talk.
- Cambridge, UK
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02:11
(UTC +01:00) - https://sam-hedges.github.io/
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UniversalPipelineTemplateShader - UR...
UniversalPipelineTemplateShader - URP 7.1.x and above. 1// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!2// However, if you want to author shaders in shading language you can use this teamplate as a base.3// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.4// This shader works with URP 7.1.x and above5Shader "Universal Render Pipeline/Custom/Physically Based Example"
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FBX to GLB script
FBX to GLB script 1import bpy
2import os
34def clear_scene():
5"""Clear all objects from the current scene."""
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