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Sam-Hedges/README.md

I enjoy low level systems programming in C/C++/Zig.
Performance and careful engineering matter to me.
I’d rather write the code myself than let AI do it for me.
Thank you for listening to my TED Talk.

Pinned Loading

  1. UniversalPipelineTemplateShader - UR... UniversalPipelineTemplateShader - URP 7.1.x and above.
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    // When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
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    // However, if you want to author shaders in shading language you can use this teamplate as a base.
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    // Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
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    // This shader works with URP 7.1.x and above
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    Shader "Universal Render Pipeline/Custom/Physically Based Example"
  2. FBX to GLB script FBX to GLB script
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    import bpy
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    import os
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    def clear_scene():
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        """Clear all objects from the current scene."""