VFX Pipeline toolset for Graduate project in 2017 : Visual effects, Digital art, Rangsit University
- Project Explorer
- Global preference editor
- Asset importer
- Global Publisher
- Install this repository in your computer.
- Copy prefs folder to
Documents\maya\2016\prefs(the folder contain shelves and icon) - Open Maya then load
sal_pipelineshelf. - Add variable
SAL_MODULE_PATHtoDocuments\maya\2016\Maya.env=>SAL_MODULE_PATH = Path:/To/sal_pipeline_repo - Create you project folder.
- Run
global_Preference_app.pyto setup your project setting.
After deployment just run ./global_Preference_app.py using any python interpreter and Add you project and team members.
rename file ./data/configure_default.json to ./data/configure.json and setup your project configuration.
I use computer name to mapped with username.
{
"setting": {
"projects" : {
"_Project_name_":{
"project_path": "Path:/to/your/project_Directory",
"project_code": "_project_code_",
"project_name": "_project_fullname_",
"active" : true
}
}
},
"username" :{
"Computername1": "crew_name1",
"Computername2": "crew_name2"
}
}
When Finished in every process, Users need to publish their work by using Global Publish Tool.
The tools will generate and prepare datas for next process.







