Releases: SirEdvin/Turtlematic
Releases · SirEdvin/Turtlematic
v1.20.1-1.4.9
Changed
- Scanning API now uses block center (thanks to @GravityCY)
- Suck API not uses block center (thanks to @GravityCY)
Fixed
- Suck API now correctly return information (thanks to @GravityCY)
v1.20.1-1.4.8
Fixed
- Texture jitter glitch fix. (Thanks to @MAGGen-hub)
- chunk vials now work correctly in all dimensions (Thanks to @vanutp)
- interpret chunkVialTimeLimit in milliseconds, as per config comment (Thanks to @vanutp)
- Double scanning boon registration for mercantile automata
v1.20.1-1.4.7
Changed
- Internal library versions
Fixed
- Sticky piston resolving on pull
v1.20.1-1.4.6
Added
- Ability to scan, look and interact to forged automatas
- Ability to inspect blocks for NBT data with new turtle upgrade
- Ability to change turtle color with turtle chatter
v1.20.1-1.4.5
Added
- Husbandry points! Now your husbandry turtles collects point while harvesting crops. This points can be used to simulate trees grow and get logs via
simulateGrow
Removed
- Some debug output
v1.20.1-1.4.4
Changed
- Library update for compatibility
v1.20.1-1.4.3
Changed
- Way how fake player is caching, maybe it will fix something, maybe not. Let's see
v1.20.1-1.4.2
Fixed
captureis working now- Cannot longer capture fluids
- Adding some important blocks to capture blocklist
v1.20.1-1.4.0
Changed
- Underlying framework library, no more peripheralium dependency
v1.20.1-1.3.1
Fixed
- Strange mercentile automata trade logic
- Now
restockworks for a lot more