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Update for release v0.5.1b to make filenames shorter
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README.md

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@@ -7,14 +7,14 @@ As seen on YouTube: https://youtu.be/xFjnOoglXfI
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To build game files, run **build.sh** in bash (Git bash is recommended for Windows). The following files generated will need to be loaded to the X16 filesystem:
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* **CHASEVAULT.PRG** - Program that needs to be loaded by BASIC.
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Simply `LOAD "CHASEVAULT.PRG"` then `RUN`, or auto-run with the emulator from this directory: `path/to/x16emu -prg CHASEVAULT.PRG -run`
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* **CHASVALT.PRG** - Program that needs to be loaded by BASIC.
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Simply `LOAD "CHASVALT.PRG"` then `RUN`, or auto-run with the emulator from this directory: `path/to/x16emu -prg CHASVALT.PRG -run`
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* **TILEMAP.BIN** - 128x128 map of 16x16 tiles, loaded by program to VRAM
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* **SPRITES.BIN** - 16x16 4bpp sprite frames, loaded by program to VRAM
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* **TILES.BIN** - 16x16 4bpp tiles, loaded by program to VRAM
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* **PAL.BIN** - custom palette, loaded by program to VERA register
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* **SPRITEATTR.BIN** - initial sprite attributes, loaded by program to VERA registers
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* **STARTSCRNBG.BIN** - start screen background bitmap, loaded by program directly to VRAM at start
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* **SPRTATTR.BIN** - initial sprite attributes, loaded by program to VERA registers
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* **STARTBG.BIN** - start screen background bitmap, loaded by program directly to VRAM at start
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* **BITMAP.BIN** - game level background bitmap, loaded by program to banked RAM at start, then replaces STARTSCRNBG.BIN in VRAM after start
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* **NORMX.BIN** - vector normalization X-value lookup table, loaded by program to banked RAM
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* **NORMY.BIN** - vector normalization Y-value lookup table, loaded by program to banked RAM
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Build requirements: gcc, cc65
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This game is now undergoing beta testing. The master baseline is not guaranteed to be fully working. The latest stable release is
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https://github.com/SlithyMatt/x16-chasevault/releases/tag/v0.5b
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https://github.com/SlithyMatt/x16-chasevault/releases/tag/v0.5.1b

build.sh

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@@ -8,4 +8,4 @@ if [ ! -f "TILEMAP.BIN" ]; then
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./build_bins.sh
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fi
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cl65 --cpu 65C02 -o CHASEVAULT.PRG -l chasevault.list chasevault.asm
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cl65 --cpu 65C02 -o CHASVALT.PRG -l chasevault.list chasevault.asm

build_bins.sh

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./asc2bin.exe sprite_buffer.txt SPRITES.BIN E000
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./asc2bin.exe tile_buffer.txt TILES.BIN 0000
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./asc2bin.exe palette.txt PAL.BIN 1000
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./asc2bin.exe sprite_attr.txt SPRITEATTR.BIN 5000
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./asc2bin.exe sprite_attr.txt SPRTATTR.BIN 5000
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./make4bitbin.exe bitmap.data BITMAP.BIN A000
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./make4bitbin.exe startscrnbg.data STARTSCRNBG.BIN 6A00
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./make4bitbin.exe startscrnbg.data STARTBG.BIN 6A00
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./normtables.exe
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./asc2bin.exe normx.txt NORMX.BIN A000
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./asc2bin.exe normy.txt NORMY.BIN A000

filenames.asm

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@@ -8,8 +8,8 @@ tilemap_fn: .asciiz "tilemap.bin"
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sprites_fn: .asciiz "sprites.bin"
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tiles_fn: .asciiz "tiles.bin"
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palette_fn: .asciiz "pal.bin"
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spriteattr_fn: .asciiz "spriteattr.bin"
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ssbg_fn: .asciiz "startscrnbg.bin"
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spriteattr_fn: .asciiz "sprtattr.bin"
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ssbg_fn: .asciiz "startbg.bin"
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bm_filename: .asciiz "bitmap.bin"
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normx_fn: .asciiz "normx.bin"
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normy_fn: .asciiz "normy.bin"

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