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@@ -7,14 +7,14 @@ As seen on YouTube: https://youtu.be/xFjnOoglXfI
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To build game files, run **build.sh** in bash (Git bash is recommended for Windows). The following files generated will need to be loaded to the X16 filesystem:
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***CHASEVAULT.PRG** - Program that needs to be loaded by BASIC.
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Simply `LOAD "CHASEVAULT.PRG"` then `RUN`, or auto-run with the emulator from this directory: `path/to/x16emu -prg CHASEVAULT.PRG -run`
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***CHASVALT.PRG** - Program that needs to be loaded by BASIC.
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Simply `LOAD "CHASVALT.PRG"` then `RUN`, or auto-run with the emulator from this directory: `path/to/x16emu -prg CHASVALT.PRG -run`
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***TILEMAP.BIN** - 128x128 map of 16x16 tiles, loaded by program to VRAM
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***SPRITES.BIN** - 16x16 4bpp sprite frames, loaded by program to VRAM
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***TILES.BIN** - 16x16 4bpp tiles, loaded by program to VRAM
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***PAL.BIN** - custom palette, loaded by program to VERA register
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***SPRITEATTR.BIN** - initial sprite attributes, loaded by program to VERA registers
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***STARTSCRNBG.BIN** - start screen background bitmap, loaded by program directly to VRAM at start
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***SPRTATTR.BIN** - initial sprite attributes, loaded by program to VERA registers
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***STARTBG.BIN** - start screen background bitmap, loaded by program directly to VRAM at start
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***BITMAP.BIN** - game level background bitmap, loaded by program to banked RAM at start, then replaces STARTSCRNBG.BIN in VRAM after start
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***NORMX.BIN** - vector normalization X-value lookup table, loaded by program to banked RAM
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***NORMY.BIN** - vector normalization Y-value lookup table, loaded by program to banked RAM
@@ -24,4 +24,4 @@ Simply `LOAD "CHASEVAULT.PRG"` then `RUN`, or auto-run with the emulator from th
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Build requirements: gcc, cc65
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This game is now undergoing beta testing. The master baseline is not guaranteed to be fully working. The latest stable release is
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