Finally, the first official release of Chase Vault!
This fixes the joystick issue from beta version 0.7.
X16-ChaseVault_1.0.zip contains the following files:
CHASVALT.PRG -- Program to LOAD from BASIC prompt and RUN
TILEMAP.BIN - 128x128 map of 16x16 tiles, loaded by program to VRAM
LOADMAP.BIN - 32x32 map of 16x16 tiles, loaded to VRAM to display load screen until final tilemap is loaded.
SPRITES.BIN - 16x16 4bpp sprite frames, loaded by program to VRAM
TILES.BIN - 16x16 4bpp tiles, loaded by program to VRAM
PAL.BIN - custom palette, loaded by program to VERA register
SPRTATTR.BIN - initial sprite attributes, loaded by program to VERA registers
STARTBG.BIN - start screen background bitmap, loaded by program directly to VRAM at start
BITMAP.BIN - game level background bitmap, loaded by program to banked RAM at start, then replaces STARTBG.BIN in VRAM after start
NORMX.BIN - vector normalization X-value lookup table, loaded by program to banked RAM
NORMY.BIN - vector normalization Y-value lookup table, loaded by program to banked RAM
MUSIC.BIN - music for YM2151 FM synthesizer
WINMUSIC.BIN - music for winners only