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Debugger: Tilemap Viewer - Add 8x8 option to Edit Tiles menu and View in Memory for attribute value#48
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gzip wants to merge 6 commits into
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Debugger: Tilemap Viewer - Add 8x8 option to Edit Tiles menu and View in Memory for attribute value#48gzip wants to merge 6 commits into
gzip wants to merge 6 commits into
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Might want to review with whitespace ignored. |
Author
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@SourMesen |
Owner
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Thanks for the PRs! I'm unfortunately going to be busy with RL stuff for the next 3 weeks, and likely won't have the time to look at these until around the end of April, sorry! At first glance the code seems fine, so I should be able to merge these once I get back home. |
Author
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Thanks for the heads up. Safe travels. |
Yave-Yu
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May 2, 2026
…ng in VS (SourMesen#48) Set EnableTestMode to true in settings.json to enable this
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@SourMesen
The Edit Tiles context menu in Tilemap Viewer has been a very useful feature but occasionally a few more tiles would be helpful. I figured a jump to the next power of 2 should be plenty going forward.
Tilemap Viewer was also lacking a menu item to jump to the attribute value in memory. Before one had to take note of the attribute address, open Memory Viewer, select PPU Memory, and goto the address. A context menu is much more convenient. I patterned the text after the two add breakpoint items.
(Sorry about the whitespace changes, it's a setting in my editor and I didn't notice them until now since they're ignored in my command line diff.)