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@gzip gzip commented Mar 29, 2024

@SourMesen

This change allows the user to copy and paste individual tiles in Tile Viewer. It works with the underlying memory rather than pixels. A typical use case would be to copy edits from CHR-RAM back into PRG-ROM. Previously I was doing this manually using multiple instances of Memory Viewer with a combination of search and copy/paste. It was a headache and error prone. This is also useful for creating new tiles that are based on existing ones.

@gzip gzip changed the title Tile viewer Debugger: Tile Viewer - Add copy/paste tile memory Mar 29, 2024
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gzip commented Mar 30, 2024

@SourMesen
This is a feature that I requested on the nesdev forums in January of last year so it might be on your todo list.

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