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Releases: StarT-Dev-Team/Star-Technology

Theta 1 Hotfix 3

31 May 12:35
26135f3

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Star Technology Theta 1 Hotfix 3 Changelog:

  • Fixed xycraft gems nor requiring waterlogged sieves
  • Fixed a softlock with dragon breath
  • Changed quests in Mechanics chapter to require only one dependency completed
  • Fixed a typo in Dragonic Neutron Reflector
  • Fixed hardmode issue on servers
  • Added microblocks to ultimine blacklist

Theta 2 Hotfix 2

28 May 18:36
30121ae

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Star Technology Theta 1 Hotfix 2 Changelog:

  • removed stripped logs from wooden water bucket recipe
  • fixed some kubejs warnings
  • fixed tin allow not having alloying recipes in primitive age
  • fluid kits are now in the questbook
  • adjusted recipe of ULV Tank Kit
  • adjusted quest description on cobalt quest
  • fixed netherack dust skip
  • fixed nether stars using only dynamites in implosion compressor
  • fixed nuclear reactor forcing air around it
  • fixed Expanded ME Bus having a maceration recipe
  • fixed duplicate blackstone recipes in rock crusher
  • removed panorama creator

Theta 1 Hotfix 1

26 May 18:55
b94400e

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Star Technology Theta 1 Hotfix 1 Changelog:

  • Added batch mode to titan forge
  • Made graphene quest description more accurate
  • Obsidian recipe in Large Stone Barrel no longer uses requires a configured circuit
  • Fixed treated wood planks maceration recipe
  • Fixed treated wood casing name
  • Fixed some typos in tooltips and item names
  • Fixed Hardmode not loading
  • Fixed Elder Dragon Wings not being craftable
  • Fixed Pulverizer producing GT certus quartz instead of AE2 one
  • Fixed some questbook options
  • Fixed some quest shop rewards allowing team claim
  • Fixed name and recipe for titanium dioxide (not to be confused with rutile)
  • Create Vintage redstone module is no longer hidden from JEI/EMI
  • Updated expanded ae config to prevent crashes on updating

Localization:

  • Added partial Russian translation

Theta 1

19 May 18:55
bd3e2f7

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Star Technology Theta 1 Changelog:

Additions:

  • Added Compact Assembly Line (Throughput Boosted Assembly Line)
  • Added CHEF and LOAF(Throughput Boosted and Parallel EBF and ABS)
  • Added Tier 2 Akreyrium Stabiliser
  • Added Husk of the Flame Compass to find the structure easier
  • Added DSG line
  • Added Riftion Line
  • Added the Vacuum Chemical Reactor and its variants
  • Added LuV Casing Tier (Pallaridium)
  • Added Living SMDs
  • Bulk recipes for lower tier circuits were added to Draconic Circuit Assembler
  • Added Titan Forge for Reams, Spools, and Ultradense Plates production
  • Added five KOMARU Modules
  • Added De-Ionized Water Line
  • Added Aerogel Line
  • Added Naquadite Line
  • Added Xenotime Rare Earth Line
  • Added Kerosene and Rocket Fuel Lines
  • Added Polycarbonate line
  • Added Faematter and KOMARU Filament lines
  • Added Catto Shrine to create cats
  • 256a Dreamlinks are now craftable
  • Added a lot of recycling recipes
  • Added the Pulverizer - lossy 1-step ore processing with ability to smelt the products
  • Added Bacterial Super Skips added to replace Chemical Plant Line Skips
  • Added a throughput boosted Gas Collector, Pyrolyze Oven, Cracker and Barrel
  • Added a chat calculator (type = followed by an expression)
  • Added various GT related features to the chat calculator
  • Added a tier 2 Multi Smelter
  • Added a tier 2 Draconic Infusion Array
  • Added a tier 3 Chemical Reactor
  • Added Ponders for Multiblocks and Gate

Changes:

  • CSG moved to end of ZPM - Abydos is now UV-UHV
  • Adjusted some Chem Plant recipes
  • Moved Chemical Plant to UV
  • Adjusted Bacteria production
  • Sterile Growth Medium line got singleblock spam reduced
  • Revamped Bacteria Synthesizer multiblock
  • Fluid Drilling was removed from Overworld
  • Large Barrels to no longer require circuits
  • HAM (Parallel ABS) was moved to be unlocked at the same time as Hell Forge
  • All Fusion Recipes were adjusted to account for an associated reflector tier
  • Gate multiblock recipes were adjusted to fit new tier placements and take advantage of layered inputs
  • Assembly Line recipes no longer require renaming
  • Revamped CSG and ASG lines
  • Adjusted Wetware circuits recipes
  • Runic Wetware Circuits were replaced by Runic Circuits
  • Draconic Wetware Circuits were replaced by Draconic Circuits
  • Awakened Draconic Wetware Circuits were replaced by Abyssal Circuits
  • Adjusted custom Chip/Wafers to be more in line with progression
  • AE2 now uses ACU chips
  • Adjusted LuV+ Components and Machine recipes
  • ZPM Components now use Osthendah in recipes
  • UV Components now use Tritan Steel in recipes
  • Nerfed Dimensional Destabilizer
  • Dysprosium is now used as UV/UHV magnetic material
  • Removed Magnetic Pure Netherite
  • Advanced Synthesis was moved to a new machine that uses layered inputs
  • Removed miscellaneous materials from UHV+ component recipes
  • Dragon Breath no longer comes from bottles
  • Perfect Overclock Kubes no longer support multiamp hatches
  • Nether and Atomic Line now use layered inputs
  • Adjusted Nether Star energy cost in loops
  • Changed some Implosion Compressor recipes
  • Netherite line now yields less titanium
  • Rebalanced Thermal Auxiliary Upgrades
  • Adjusted Fusion costs
  • Adjusted Naquadah Line to yield more Trinium
  • Revamped Nuclear System (recipe-wise)
  • Oganesson and Echo now are made from Fission
  • Rune recipes no longer have per tick inputs
  • Rebalanced Hell Forge catalyst boosting
  • Limited Colossal Chest size to 5x5
  • Removed Chemical Cracking
  • Adjusted Threading Helix recipes
  • Dimensional Talismans are now more accessible
  • Adjusted Multiamp Energy Hatch recipes
  • Adjusted Laser Hatch recipes
  • Buffed the Kiln
  • Rebalanced Air lines
  • Removed Ancient Refinement Center
  • Adjusted Atomic Weights of some elements
  • Adjusted many material compositions to better fit progression
  • Removed Cobbleworks
  • Overhauled a lot of textures for blocks and items (200+)

Fixes:

  • Fixed Abyssal Isolation Chamber lines being net negative
  • Many QoL fixes
  • Enriched Naquadah Casings were moved from Core to pack
  • Treated Wood Casing ID changed to be more consistent
  • Various Typo Fixes in tooltips, names and questbook
  • Adjusted a lot of the Questbook to match progression changes and overall changes

Mods:

  • Updated all mods, except Create:New Age and SG-Journey
  • Updated Core mod to 1.8.0
  • Replaced GTm with our fork of it
  • Removed Tiny Gates, Many Ideas mods, Web Displays, MCEF and Solar Flux
  • Added Expanded GT, Project Red (Core, Transmission, Integration, Illumination) and EMI Extra Workstations (made by our very own stellaurora)
  • There are no more mods set as optional

Packmodes:

  • Updated Abydos mode to be in line with default mode
  • Hardmode was not touched

Localization:

  • Added Japanese translation
  • Added Korean translation

Eta 3 Hotfix 2

27 Nov 17:48
c9b5774

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Star Technology Eta 3 Hotfix 2 Changelog:

Pack

  • Fixed Questbook Typos
  • Matched some later circuits/chips to their wafer standard (change in Eta-3 now applied overall to missing chips)
  • UEV holder to use Tungsten Disulfide to match components (UIV holder fluids raised)
  • Fixed inconsistency between Assembly Line and Nexus/MtCSF ZPM Field Generator/Emitter/Sensor
  • ZPM Field generator now 2 quantum stars to match emitter and sensor of tier
  • Polonium less punishing
  • Catalyst craft yields more
  • Draneko Casing circuit changed to remove conflict
  • Draco-Fusion Glass made to be more reliant on cells
  • UEV,UIV,UXV cable material heating now on standardized system
  • Throughput boosting tier skip fixed
  • Abydos packmode up to date

Hardmode

  • Coke no longer a softlock
  • Soul Infused requires EBF again

Mods

  • Updated Applied Energistics 2 back to 15.4.10 to stop subnets from breaking

Eta 3 Hotfix 1

21 Nov 18:34
0c1fab7

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Eta 3 Hotfix 1

  • New AE Infinity Cells mentioned in Questbook
  • Misc Quest Fixes
  • Lang Fixes
  • Last 3 Coil Active Texture Updated
  • Icon Updated
  • Hammer Crafting Fixed
  • Crystal Supercomputer to not require research station
  • Void Dust => Ingot Recipe Added
  • Nexus/MtCSF ZPM Field Generators correct recipe
  • MtCSF Draco-QMDs and Voltage Coils
  • Fixed improper estalt line looping
  • Minor adjustments to start of Nether Line
  • Plunger Recipes Fixed
  • Omega Compact Heat Chamber proper shape

Eta 3

19 Nov 21:06
c8b8c04

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Star Technology Eta 3 Changelog:

Aesthetics

  • Custom Splash Text and Menu
  • Texture Revamps (Superconductor Casings, Energy Cores, More...)

Overall Changes

  • Superconducting Coil Recipes Adjusted
  • Removal of forced bulking on machines (256x in/out) (Replaced with Bulking Modifier)
  • New Casings (Nyanium, Superdense, More...)
  • Dream Link Adjustments (Hatches scale in cost, now accessible pre-CSG)
  • Some Research Adjustments (RHF, HAM, and Bulk Freezer included)
  • High Tier Magnetic Materials made to match earlier ones
  • More ores added to Ore Factories
  • LOTS of Chemical Plant (and Tier 2) Skips added and adjusted

Pre-Ancient Star Gate

  • Create Vintage Balancing
  • New Infinite AE Cells (Sand, Gravel, Dust, Crushed Blackstone)
  • 1M AE Skip
  • AE Coprocessor up to 1M
  • Intermediate Tiers of the following (Vacuum Freezer, EBF, Cutter, ABS, EoF, Implosion Compressor)
  • Runic Infusion Adjustments (Rhodium usable, block yields increased)
  • Zalloyic Mold (Molten => Fluid)
  • Stocking Component Assembler (LuV=>UV)
  • High Strength Panel Cost Adjusted
  • Better (performance wise and output wise) resource gen

Post-Ancient Star Gate

  • Enriched Estalt Line HEAVILY Reduced
  • Flerovium not as rare
  • Nether magma decomp ratios adjusted
  • Helish Star made more involved
  • Hell Forge Catalyst Boosting (Kinda like gas boosting)
  • UEV/UIV Component Fluids Adjusted
  • Draconic Infusion recipes changed to remove renaming (most recipes changed)
  • Better Super Pressure Heat Chamber
  • Stocking Component Part Assembler
  • Adjustments to Draconic Circuits (New solder)
  • Tier 2 Chemical Plant Added with more modes
  • Nyinsane Plasma Turbine Added (Final Turbine)
  • Threaded Multiblocks (Final variants of machines)
  • Bulk Component Machine Added (Threaded)
  • Worry..... offerings are being demanded

Misc

  • Questbook Adjustments for Clarity/Fixes
  • FTB Chunks Force Loading default true and cap raised to 100 chunks
  • Various Misc Balancing and Adjustments
  • Bug Fixes

Hardmode

  • Bug fixes
  • Minor Adjustments

Mods

  • All mods updated besides Gregtech, SGJourney
  • Expanded AE and Fancy Menu Added
  • LDLib added at lower version to fix crashes

Eta 2 Hotfix 1

12 Sep 19:24
a024145

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Star Technology Eta 2 Hotfix 1

Fixes

  • HM LV Circuit Softlock Fix
  • Crystal Mainframe Softlock Fix
  • HM correctly shows create
  • QB Fixes
  • mega co-processor is craftable again
  • Realgar geode has a geode tag now
  • framed drawers are craftable again
  • drinks no longer consume the bucket when crafting

Adjustments

  • RHF/Bulk Vacuum adjusted slightly (RHF not Nt locked)
  • Draco Lines Adjusted
  • Dimensional Armor item texture updated
  • QB Adjustments
  • Pedot-pss gives proper amounts of plastic circuit boards

Eta 2

09 Sep 20:06
12963c2

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Star Technology Eta-2 Changelog:

Additions:
Updated Quest Book

  • Various small fixes and adjustments, along with new pages for the added content

New post ASG content

  • New Branch of Circuits: Awakened Draconic (UEV,UIV,UXV)
  • Auxiliary 2 Fusion Reactor Added
  • True Abyss Required Lines: Draconic Enrichment Serum + Pure Dragon Breath
  • T3 Dreamlink

New post ASG content

  • New Branch of Circuits: Runic Wetware (UV,UHV,UEV)

New Machines

  • Supreme Plasma Turbine Added: Boosted/Paralleled Turbine
  • Parallel of the following: Composting, Farm, Tree, Fishery
  • Casket Machine: Alternate Ethanol Source and Status Effect Alcohols Added
  • UHV Quantum Tank/Chest

Changes:
Dimensional mechanics

  • Dimensional Talismans Craftable + Give Status Effects
  • Dimensional Armor Softlock Fixed
  • Dimensional Armor gives Status Effects
  • Dimensional Gamestage Acquisition adjusted

Post ASG changes

  • Dimensional Magma Production Rates Adjusted
  • Draco Wafer Engraving balanced to LuV
  • Abyss Harvester Machine/Line Adjusted to new logic
  • Draconic Infuser Recipes Use less Dragon Breath
  • Initial Dragon Breath Generation Fixed
  • Hellforge Material/Resource Adjustments
  • Atomic Line Adjusted
  • UHV+ Component Costing: Component Parts more varied and reasonable, components more reasonable Breaking Change

Machines

  • Vibration Laser Engraver: Mass Engraving Machine Mode Added
  • Greenhouse Loses POC
  • Steam Multiblocks:(Ore Factory, Forge Hammer) all use Strong Steam Parallels
  • Exotic Gas Siphon can now Parallel

Resource Gen balancing

  • Chemical Plant Skips: Iron III Chloride, Cupric Chloride, 1'4 Butanediol (used in Polyimide and PEDOT:PSS), Benzophenone 3'3 4'4 Tetracarboxylic Dianhydridenediol (Used in Polyimide), Tungsten, Mutagen, Silicon Carbide
  • Ores to Resource Gen: Magnesite, Zavaritskite[(BiO)F]
  • Better Utopian Akreyrium Recipe
  • Sodalite LV Electolyzable
  • Realgar Geodes in LV Filtrator
  • All Geodes only need LV to process

Balancing and recipe changes

  • Abydos Magmas Given more Depth
  • Aux/AdvFusion Coils adjusted
  • Endgame Fusion Recipes more Forgiving
  • Rotor Holder Cost Scales
  • Super Conductor Rotor Durability made to scale
  • Plasma Fuels are more reasonable in terms of Efficiency (He is usable)
  • Coil Block Cost scales (most notably for 1800K, 2700K coils) [Approach here is higher material front end cost in favor of reduced long term time cost (ingot time reductions)] Breaking Change
  • VARIOUS ingot times reduced (Super Conductors included)
  • Circuit Linearization: All ZPM+ Circuits besides Wetware Mainframe were changed [Reduces exponential costing of UHV] Breaking Change
  • Echo Line more forgiving
  • Runes more forgiving
  • Component Linearization: LuV-UV Pumps and Motors Adjusted Breaking Change
  • Brine Acquisition uses Fluid Heater
  • Later Nether Star Loops more rewarding
  • Thermal Auxiliary Kits less Punishing
  • Bricks to use compressed clay
  • Systeam Steams better ratios
  • AE2 more forgiving
  • Wrought Iron Steam Casing now uses Firebricks
  • Various Fixes

Removed

  • Draconic Circuit Assembly: Bulk Universal Circuits

Other

  • Maxwell Demands more Offerings

Mods:
New

  • Bingus
  • Create: Hyper-tubes
  • Create: Vintage
  • Tinygates
  • Oculus Flywheel Compat
  • Inventory sorter

Updated

  • Updated Core mod (see core mod changelog)
  • Updated all mods, except:
    • Create: Low-Heated
    • GTM
    • PCC
    • SGJourney

Removed

  • Inventory tweaks refoxed
  • LDLib

Hardmode:
Added

  • Iron Crook Usage
  • Automatable PBF Variant Added
  • Millstone Cobbleworks

Changed

  • Molds Fixed
  • Softlocks into MV Removed
  • Questbook Revamped
  • Steam Multiblocks:(Ore Factory, Solidifier, Forge, Sifter, Forge Hammer) all use Strong Steam Parallels

Removed

  • Steam Liquifier
  • Primitive Fluid Output

Note: HM is going on Hiatus for the foreseeable future and will not have major content updates.

Eta Hotfix 3

25 Jul 17:23
4e9b406

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Eta Hotfix 3 Changelog:

  • QB Adjustments to fix logic errors and misleading quest
  • Remove HM machine softlocks (if they softlock again system is being re-addressed)
  • HM Shaft and Fluid Cell Recipes Fixed
  • Overall time reductions for gate line multiblock recipes
  • Super Compact Heat Chamber can now actually Parallel and no longer requires UEV Muffler Hatch
  • Singularity EU/t made more straight forward and less punishing
  • Quantum Compressor Requires Research
  • Tablet Fragment Transmutation is easier
  • Thermal Plasma (should) no longer crashes games
  • Packmode Fixes to Match
  • Updated PCC to work with MEGA AE
  • Updated Create:DG to stable version