Releases: StarT-Dev-Team/Star-Technology
Releases · StarT-Dev-Team/Star-Technology
Theta 1 Hotfix 3
Star Technology Theta 1 Hotfix 3 Changelog:
- Fixed xycraft gems nor requiring waterlogged sieves
- Fixed a softlock with dragon breath
- Changed quests in Mechanics chapter to require only one dependency completed
- Fixed a typo in Dragonic Neutron Reflector
- Fixed hardmode issue on servers
- Added microblocks to ultimine blacklist
Theta 2 Hotfix 2
Star Technology Theta 1 Hotfix 2 Changelog:
- removed stripped logs from wooden water bucket recipe
- fixed some kubejs warnings
- fixed tin allow not having alloying recipes in primitive age
- fluid kits are now in the questbook
- adjusted recipe of ULV Tank Kit
- adjusted quest description on cobalt quest
- fixed netherack dust skip
- fixed nether stars using only dynamites in implosion compressor
- fixed nuclear reactor forcing air around it
- fixed Expanded ME Bus having a maceration recipe
- fixed duplicate blackstone recipes in rock crusher
- removed panorama creator
Theta 1 Hotfix 1
Star Technology Theta 1 Hotfix 1 Changelog:
- Added batch mode to titan forge
- Made graphene quest description more accurate
- Obsidian recipe in Large Stone Barrel no longer uses requires a configured circuit
- Fixed treated wood planks maceration recipe
- Fixed treated wood casing name
- Fixed some typos in tooltips and item names
- Fixed Hardmode not loading
- Fixed Elder Dragon Wings not being craftable
- Fixed Pulverizer producing GT certus quartz instead of AE2 one
- Fixed some questbook options
- Fixed some quest shop rewards allowing team claim
- Fixed name and recipe for titanium dioxide (not to be confused with rutile)
- Create Vintage redstone module is no longer hidden from JEI/EMI
- Updated expanded ae config to prevent crashes on updating
Localization:
- Added partial Russian translation
Theta 1
Star Technology Theta 1 Changelog:
Additions:
- Added Compact Assembly Line (Throughput Boosted Assembly Line)
- Added CHEF and LOAF(Throughput Boosted and Parallel EBF and ABS)
- Added Tier 2 Akreyrium Stabiliser
- Added Husk of the Flame Compass to find the structure easier
- Added DSG line
- Added Riftion Line
- Added the Vacuum Chemical Reactor and its variants
- Added LuV Casing Tier (Pallaridium)
- Added Living SMDs
- Bulk recipes for lower tier circuits were added to Draconic Circuit Assembler
- Added Titan Forge for Reams, Spools, and Ultradense Plates production
- Added five KOMARU Modules
- Added De-Ionized Water Line
- Added Aerogel Line
- Added Naquadite Line
- Added Xenotime Rare Earth Line
- Added Kerosene and Rocket Fuel Lines
- Added Polycarbonate line
- Added Faematter and KOMARU Filament lines
- Added Catto Shrine to create cats
- 256a Dreamlinks are now craftable
- Added a lot of recycling recipes
- Added the Pulverizer - lossy 1-step ore processing with ability to smelt the products
- Added Bacterial Super Skips added to replace Chemical Plant Line Skips
- Added a throughput boosted Gas Collector, Pyrolyze Oven, Cracker and Barrel
- Added a chat calculator (type = followed by an expression)
- Added various GT related features to the chat calculator
- Added a tier 2 Multi Smelter
- Added a tier 2 Draconic Infusion Array
- Added a tier 3 Chemical Reactor
- Added Ponders for Multiblocks and Gate
Changes:
- CSG moved to end of ZPM - Abydos is now UV-UHV
- Adjusted some Chem Plant recipes
- Moved Chemical Plant to UV
- Adjusted Bacteria production
- Sterile Growth Medium line got singleblock spam reduced
- Revamped Bacteria Synthesizer multiblock
- Fluid Drilling was removed from Overworld
- Large Barrels to no longer require circuits
- HAM (Parallel ABS) was moved to be unlocked at the same time as Hell Forge
- All Fusion Recipes were adjusted to account for an associated reflector tier
- Gate multiblock recipes were adjusted to fit new tier placements and take advantage of layered inputs
- Assembly Line recipes no longer require renaming
- Revamped CSG and ASG lines
- Adjusted Wetware circuits recipes
- Runic Wetware Circuits were replaced by Runic Circuits
- Draconic Wetware Circuits were replaced by Draconic Circuits
- Awakened Draconic Wetware Circuits were replaced by Abyssal Circuits
- Adjusted custom Chip/Wafers to be more in line with progression
- AE2 now uses ACU chips
- Adjusted LuV+ Components and Machine recipes
- ZPM Components now use Osthendah in recipes
- UV Components now use Tritan Steel in recipes
- Nerfed Dimensional Destabilizer
- Dysprosium is now used as UV/UHV magnetic material
- Removed Magnetic Pure Netherite
- Advanced Synthesis was moved to a new machine that uses layered inputs
- Removed miscellaneous materials from UHV+ component recipes
- Dragon Breath no longer comes from bottles
- Perfect Overclock Kubes no longer support multiamp hatches
- Nether and Atomic Line now use layered inputs
- Adjusted Nether Star energy cost in loops
- Changed some Implosion Compressor recipes
- Netherite line now yields less titanium
- Rebalanced Thermal Auxiliary Upgrades
- Adjusted Fusion costs
- Adjusted Naquadah Line to yield more Trinium
- Revamped Nuclear System (recipe-wise)
- Oganesson and Echo now are made from Fission
- Rune recipes no longer have per tick inputs
- Rebalanced Hell Forge catalyst boosting
- Limited Colossal Chest size to 5x5
- Removed Chemical Cracking
- Adjusted Threading Helix recipes
- Dimensional Talismans are now more accessible
- Adjusted Multiamp Energy Hatch recipes
- Adjusted Laser Hatch recipes
- Buffed the Kiln
- Rebalanced Air lines
- Removed Ancient Refinement Center
- Adjusted Atomic Weights of some elements
- Adjusted many material compositions to better fit progression
- Removed Cobbleworks
- Overhauled a lot of textures for blocks and items (200+)
Fixes:
- Fixed Abyssal Isolation Chamber lines being net negative
- Many QoL fixes
- Enriched Naquadah Casings were moved from Core to pack
- Treated Wood Casing ID changed to be more consistent
- Various Typo Fixes in tooltips, names and questbook
- Adjusted a lot of the Questbook to match progression changes and overall changes
Mods:
- Updated all mods, except Create:New Age and SG-Journey
- Updated Core mod to 1.8.0
- Replaced GTm with our fork of it
- Removed Tiny Gates, Many Ideas mods, Web Displays, MCEF and Solar Flux
- Added Expanded GT, Project Red (Core, Transmission, Integration, Illumination) and EMI Extra Workstations (made by our very own stellaurora)
- There are no more mods set as optional
Packmodes:
- Updated Abydos mode to be in line with default mode
- Hardmode was not touched
Localization:
- Added Japanese translation
- Added Korean translation
Eta 3 Hotfix 2
Star Technology Eta 3 Hotfix 2 Changelog:
Pack
- Fixed Questbook Typos
- Matched some later circuits/chips to their wafer standard (change in Eta-3 now applied overall to missing chips)
- UEV holder to use Tungsten Disulfide to match components (UIV holder fluids raised)
- Fixed inconsistency between Assembly Line and Nexus/MtCSF ZPM Field Generator/Emitter/Sensor
- ZPM Field generator now 2 quantum stars to match emitter and sensor of tier
- Polonium less punishing
- Catalyst craft yields more
- Draneko Casing circuit changed to remove conflict
- Draco-Fusion Glass made to be more reliant on cells
- UEV,UIV,UXV cable material heating now on standardized system
- Throughput boosting tier skip fixed
- Abydos packmode up to date
Hardmode
- Coke no longer a softlock
- Soul Infused requires EBF again
Mods
- Updated Applied Energistics 2 back to 15.4.10 to stop subnets from breaking
Eta 3 Hotfix 1
Eta 3 Hotfix 1
- New AE Infinity Cells mentioned in Questbook
- Misc Quest Fixes
- Lang Fixes
- Last 3 Coil Active Texture Updated
- Icon Updated
- Hammer Crafting Fixed
- Crystal Supercomputer to not require research station
- Void Dust => Ingot Recipe Added
- Nexus/MtCSF ZPM Field Generators correct recipe
- MtCSF Draco-QMDs and Voltage Coils
- Fixed improper estalt line looping
- Minor adjustments to start of Nether Line
- Plunger Recipes Fixed
- Omega Compact Heat Chamber proper shape
Eta 3
Star Technology Eta 3 Changelog:
Aesthetics
- Custom Splash Text and Menu
- Texture Revamps (Superconductor Casings, Energy Cores, More...)
Overall Changes
- Superconducting Coil Recipes Adjusted
- Removal of forced bulking on machines (256x in/out) (Replaced with Bulking Modifier)
- New Casings (Nyanium, Superdense, More...)
- Dream Link Adjustments (Hatches scale in cost, now accessible pre-CSG)
- Some Research Adjustments (RHF, HAM, and Bulk Freezer included)
- High Tier Magnetic Materials made to match earlier ones
- More ores added to Ore Factories
- LOTS of Chemical Plant (and Tier 2) Skips added and adjusted
Pre-Ancient Star Gate
- Create Vintage Balancing
- New Infinite AE Cells (Sand, Gravel, Dust, Crushed Blackstone)
- 1M AE Skip
- AE Coprocessor up to 1M
- Intermediate Tiers of the following (Vacuum Freezer, EBF, Cutter, ABS, EoF, Implosion Compressor)
- Runic Infusion Adjustments (Rhodium usable, block yields increased)
- Zalloyic Mold (Molten => Fluid)
- Stocking Component Assembler (LuV=>UV)
- High Strength Panel Cost Adjusted
- Better (performance wise and output wise) resource gen
Post-Ancient Star Gate
- Enriched Estalt Line HEAVILY Reduced
- Flerovium not as rare
- Nether magma decomp ratios adjusted
- Helish Star made more involved
- Hell Forge Catalyst Boosting (Kinda like gas boosting)
- UEV/UIV Component Fluids Adjusted
- Draconic Infusion recipes changed to remove renaming (most recipes changed)
- Better Super Pressure Heat Chamber
- Stocking Component Part Assembler
- Adjustments to Draconic Circuits (New solder)
- Tier 2 Chemical Plant Added with more modes
- Nyinsane Plasma Turbine Added (Final Turbine)
- Threaded Multiblocks (Final variants of machines)
- Bulk Component Machine Added (Threaded)
- Worry..... offerings are being demanded
Misc
- Questbook Adjustments for Clarity/Fixes
- FTB Chunks Force Loading default true and cap raised to 100 chunks
- Various Misc Balancing and Adjustments
- Bug Fixes
Hardmode
- Bug fixes
- Minor Adjustments
Mods
- All mods updated besides Gregtech, SGJourney
- Expanded AE and Fancy Menu Added
- LDLib added at lower version to fix crashes
Eta 2 Hotfix 1
Star Technology Eta 2 Hotfix 1
Fixes
- HM LV Circuit Softlock Fix
- Crystal Mainframe Softlock Fix
- HM correctly shows create
- QB Fixes
- mega co-processor is craftable again
- Realgar geode has a geode tag now
- framed drawers are craftable again
- drinks no longer consume the bucket when crafting
Adjustments
- RHF/Bulk Vacuum adjusted slightly (RHF not Nt locked)
- Draco Lines Adjusted
- Dimensional Armor item texture updated
- QB Adjustments
- Pedot-pss gives proper amounts of plastic circuit boards
Eta 2
Star Technology Eta-2 Changelog:
Additions:
Updated Quest Book
- Various small fixes and adjustments, along with new pages for the added content
New post ASG content
- New Branch of Circuits: Awakened Draconic (UEV,UIV,UXV)
- Auxiliary 2 Fusion Reactor Added
- True Abyss Required Lines: Draconic Enrichment Serum + Pure Dragon Breath
- T3 Dreamlink
New post ASG content
- New Branch of Circuits: Runic Wetware (UV,UHV,UEV)
New Machines
- Supreme Plasma Turbine Added: Boosted/Paralleled Turbine
- Parallel of the following: Composting, Farm, Tree, Fishery
- Casket Machine: Alternate Ethanol Source and Status Effect Alcohols Added
- UHV Quantum Tank/Chest
Changes:
Dimensional mechanics
- Dimensional Talismans Craftable + Give Status Effects
- Dimensional Armor Softlock Fixed
- Dimensional Armor gives Status Effects
- Dimensional Gamestage Acquisition adjusted
Post ASG changes
- Dimensional Magma Production Rates Adjusted
- Draco Wafer Engraving balanced to LuV
- Abyss Harvester Machine/Line Adjusted to new logic
- Draconic Infuser Recipes Use less Dragon Breath
- Initial Dragon Breath Generation Fixed
- Hellforge Material/Resource Adjustments
- Atomic Line Adjusted
- UHV+ Component Costing: Component Parts more varied and reasonable, components more reasonable Breaking Change
Machines
- Vibration Laser Engraver: Mass Engraving Machine Mode Added
- Greenhouse Loses POC
- Steam Multiblocks:(Ore Factory, Forge Hammer) all use Strong Steam Parallels
- Exotic Gas Siphon can now Parallel
Resource Gen balancing
- Chemical Plant Skips: Iron III Chloride, Cupric Chloride, 1'4 Butanediol (used in Polyimide and PEDOT:PSS), Benzophenone 3'3 4'4 Tetracarboxylic Dianhydridenediol (Used in Polyimide), Tungsten, Mutagen, Silicon Carbide
- Ores to Resource Gen: Magnesite, Zavaritskite[(BiO)F]
- Better Utopian Akreyrium Recipe
- Sodalite LV Electolyzable
- Realgar Geodes in LV Filtrator
- All Geodes only need LV to process
Balancing and recipe changes
- Abydos Magmas Given more Depth
- Aux/AdvFusion Coils adjusted
- Endgame Fusion Recipes more Forgiving
- Rotor Holder Cost Scales
- Super Conductor Rotor Durability made to scale
- Plasma Fuels are more reasonable in terms of Efficiency (He is usable)
- Coil Block Cost scales (most notably for 1800K, 2700K coils) [Approach here is higher material front end cost in favor of reduced long term time cost (ingot time reductions)] Breaking Change
- VARIOUS ingot times reduced (Super Conductors included)
- Circuit Linearization: All ZPM+ Circuits besides Wetware Mainframe were changed [Reduces exponential costing of UHV] Breaking Change
- Echo Line more forgiving
- Runes more forgiving
- Component Linearization: LuV-UV Pumps and Motors Adjusted Breaking Change
- Brine Acquisition uses Fluid Heater
- Later Nether Star Loops more rewarding
- Thermal Auxiliary Kits less Punishing
- Bricks to use compressed clay
- Systeam Steams better ratios
- AE2 more forgiving
- Wrought Iron Steam Casing now uses Firebricks
- Various Fixes
Removed
- Draconic Circuit Assembly: Bulk Universal Circuits
Other
- Maxwell Demands more Offerings
Mods:
New
- Bingus
- Create: Hyper-tubes
- Create: Vintage
- Tinygates
- Oculus Flywheel Compat
- Inventory sorter
Updated
- Updated Core mod (see core mod changelog)
- Updated all mods, except:
- Create: Low-Heated
- GTM
- PCC
- SGJourney
Removed
- Inventory tweaks refoxed
- LDLib
Hardmode:
Added
- Iron Crook Usage
- Automatable PBF Variant Added
- Millstone Cobbleworks
Changed
- Molds Fixed
- Softlocks into MV Removed
- Questbook Revamped
- Steam Multiblocks:(Ore Factory, Solidifier, Forge, Sifter, Forge Hammer) all use Strong Steam Parallels
Removed
- Steam Liquifier
- Primitive Fluid Output
Note: HM is going on Hiatus for the foreseeable future and will not have major content updates.
Eta Hotfix 3
Eta Hotfix 3 Changelog:
- QB Adjustments to fix logic errors and misleading quest
- Remove HM machine softlocks (if they softlock again system is being re-addressed)
- HM Shaft and Fluid Cell Recipes Fixed
- Overall time reductions for gate line multiblock recipes
- Super Compact Heat Chamber can now actually Parallel and no longer requires UEV Muffler Hatch
- Singularity EU/t made more straight forward and less punishing
- Quantum Compressor Requires Research
- Tablet Fragment Transmutation is easier
- Thermal Plasma (should) no longer crashes games
- Packmode Fixes to Match
- Updated PCC to work with MEGA AE
- Updated Create:DG to stable version