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new‐features‐v1.907

wrycu edited this page Oct 4, 2025 · 2 revisions

This page describes new functionality and workflow changes in v-1.907

THIS VERSION HAS KNOWN XP BUGS. IT IS HIGHLY RECOMMENDED YOU UPDATE SYSTEM VERSIONS.

For Everyone

  • Active Effects have been implemented. Due to how they work, directly editing actors now requires more steps.
    • This is not XP spending being enforced, a bug, or a lack of permissions
    • See this page for more information, or this video
  • You can now roll force powers on actors using a new button
    • It was already possible to roll them, but this change should make it much more discover-able
  • Careers and specializations now support career skills natively. The Oggdude importer has been updated to populate this information
  • The Oggdude character importer has been deprecated. Please create characters within Foundry
  • Talents being dropped onto Specializations now properly transfer Force Talent, Conflict, and Ranks
  • Attachments and Mods have been given another pass and should behave more consistently across different use cases
  • For old worlds, you may need to equip/unequip items to have soak/defense/encumbrance updated properly

For Players

  • TBD

For GMs

  • IT IS STRONGLY ENCOURAGED TO DO A FULL RE-IMPORT OF ANY OGGDUDE DATA
  • Support has been added for universal specializations. The data will need to be re-imported to reflect this
  • Custom Status Effects have been added. These can modify the dice pool (thanks to the Active Effect implementation!)
    • This may require enabling them on CUB or similar, if loaded

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