Skip to content

StephenAnimates/tk-unreal

 
 

Repository files navigation

Documentation

This repository is the Unreal integration into Autodesk's Flow Production Tracking (formerly ShotGrid) Pipeline Toolkit and contains the source code for SG TK (ShotGrid Tank) Unreal engine.

The simplest way to add the Flow Production Tracking Toolkit integration to Unreal is to start from the available standard Toolkit configurations:

However, it is possible to manually add the integration to an existing Flow Production Tracking configuration from the files provided by the default2 based Unreal config or the basic based Unreal config.

Configuring the file system schema for a default2 base configuration

If your Flow Production Tracking configuration needs a file system schema, copy the following files and directories from core/schema of this config under the core/schema folder of your existing configuration.

schema/
└── project
    ├── assets
    │   └── asset_type
    │       └── asset
    │           └── step
    │               ├── publish
    │               │   └── fbx
    │               │       └── placeholder
    │               └── work
    │                   └── fbx
    │                       └── placeholder
    └── sequences
        └── sequence
            └── editorial
                └── placeholder

Adding the Flow Production Tracking Unreal components

Both configs have a self-contained env/includes/unreal folder, which contains all definitions needed by the integration

unreal/
├── frameworks.yml
├── settings
│   ├── tk-multi-loader2.yml
│   ├── tk-multi-publish2.yml
│   ├── tk-multi-shotgunpanel.yml
│   └── tk-unreal.yml
├── templates.yml
└── tk-unreal-location.yml

This folder should be copied to the env/includes folder of your existing configuration.

Then the following files (or similar) need to be modified to add the Unreal integration:

  • core/templates.yml:
    • add include: ../env/includes/unreal/templates.yml
  • env/project.yml:
    • add - ./includes/unreal/settings/tk-unreal.yml to includes
    • add tk-unreal: "@settings.tk-unreal.project" to engines
  • env/asset_step.yml:
    • add - ./includes/unreal/settings/tk-unreal.yml to includes
    • add tk-unreal: "@settings.tk-unreal.asset_step" to engines
  • env/includes/settings/tk-maya.yml or env/includes/maya/asset_step.yml:
    • add - ../unreal/settings/tk-multi-publish2.yml to includes
    • replace tk-multi-publish2 asset step setting with: tk-multi-publish2: "@settings.tk-multi-publish2.maya.asset_step.unreal"
  • env/includes/frameworks or env/includes/common/frameworks.yml:
    • add include: unreal/frameworks.yml
  • env/includes/settings/tk-desktop.yml or env/includes/desktop/project.yml:
    • add "Unreal" to Creative Tools group.

See also:

For more information on how to run the Unreal Flow Production Tracking integration, please see the support documentation.

About

Toolkit Integration in Epic's Unreal engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Python 100.0%