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feat: Export-Funktion für Screenshots aktivieren - #137
StrikerLUL wants to merge 1 commit into
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Setze `preserveDrawingBuffer: true` in der THREE.WebGLRenderer-Konfiguration, damit die bereits im Code angelegte Screenshot-Funktion (`renderer.domElement.toBlob`) funktioniert und die Canvas-Inhalte exportiert werden können, ohne dass sie nach dem Render-Frame direkt gelöscht werden. Co-authored-by: StrikerLUL <155017234+StrikerLUL@users.noreply.github.com>
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🟡 Changes recommended
Enabling preserveDrawingBuffer globally can significantly impact runtime performance/memory and should be mitigated (e.g., via an offscreen render target or an explicit screenshot mode) before merging.
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Pull request overview
Aktiviert die Screenshot-Exportfunktion im LaserRave-Frontend, indem der Three.js WebGLRenderer so konfiguriert wird, dass der Zeichenpuffer nicht verworfen wird und dadurch Canvas-Exports (toBlob) zuverlässig funktionieren.
Changes:
- Setzt
preserveDrawingBuffer: truein derTHREE.WebGLRenderer-Konfiguration, um korrekte Screenshots aus dem Canvas zu ermöglichen.
File summaries
| File | Description |
|---|---|
| src/main.js | Aktiviert preserveDrawingBuffer, damit die bestehende Screenshot-Export-Logik Canvas-Inhalte exportieren kann. |
Review details
- Files reviewed: 1/1 changed files
- Comments generated: 1
- Review effort level: Lite
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| renderer = new THREE.WebGLRenderer({ | ||
| antialias: true, | ||
| powerPreference: "high-performance" | ||
| powerPreference: "high-performance", | ||
| preserveDrawingBuffer: true | ||
| }); |
Implementierung der Export-Funktion (Screenshot) für das LaserRave Projekt:
btn-screenshot) waren bereits implementiert, funktionierten jedoch nicht, da der WebGLRenderer den Zeichenpuffer standardmäßig verwirft.preserveDrawingBuffer: truezurWebGLRendererKonfiguration insrc/main.jskann Three.js nun korrekte Screenshots generieren.PR created automatically by Jules for task 5005800920217101277 started by @StrikerLUL