input: add Vive Focus3 controller profile#298
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Supreeeme
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Feb 8, 2026
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| PathTranslation { | ||
| from: "x/touch", | ||
| to: "x/click", | ||
| stop: true, | ||
| }, | ||
| PathTranslation { | ||
| from: "y/touch", | ||
| to: "y/click", | ||
| stop: true, | ||
| }, | ||
| PathTranslation { | ||
| from: "a/touch", | ||
| to: "a/click", | ||
| stop: true, | ||
| }, | ||
| PathTranslation { | ||
| from: "b/touch", | ||
| to: "b/click", | ||
| stop: true, | ||
| }, |
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Is this right? This seems like it would be problematic if something that's supposed to be a touch binding is mapped as a click.
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The Focus 3 interaction profile doesn't have any touch inputs: https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_HTC_vive_focus3_controller_interaction
which is weird, since I'm pretty sure on SteamVR it's supported..
ImSapphire
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Owner
|
Looks like the test will need to enable the extension. Should be simple enough to add to fakexr. |
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Contributor
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Oops, should be good now |
CheesecakeCG
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Mar 21, 2026
* input/profiles/oculus_touch: remove duplicate path translation * input: add Vive Focus3 controller profile * input: only suggest profile bindings when profile is supported * fakexr: advertise XR_HTC_vive_focus3_controller_interaction extension
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